Changes for Kharkov '43 Version 1.01 - Added ability to toggle Movement Sounds off and on (in Settings Menu). - Added ability to toggle mouse wheel zooming (in Settings Menu). - Fixed Triggered Release bug. - OOB updated, missing recon & AA units added to 2nd & 3rd Guards Tank Corps. - OOB updated, Panzer TOE adjusted to allow theoretical strengths if rested. This aligns with the current methodology used for the Soviets. - OOB updated, additional research has required Aufklarung composition changes. - OOB changes have only been included in official scenarios where it does not unbalance current play. Most changes are provided for future mods. - PDT updated. C & B morale mechanised & motorised units can now usually move two hexes deployed.A morale units already have this capability. - PDT updated. German armour repair rate increased from 2% to 3%. The Germans were falling back on their supply lines. - Scenario 0220_01s & 0220_02 updated to move units setup in rough hexes. - Scenario 0226_01s revised setup, fatigue values and explicit supply values based on additional play testing. - Scenario 0226_02 revised fatigue values. - Scenario 0303_01 slightly revised setup. - Scenario 0306_01s & 0311_02s updated to include additional 2nd & 3rd Guards Tank Corps recon AA units. - Scenario 0306_03 updated with Soviet air to improve balance. - Scenario 0311_02s updated with Soviet air and artillery to improve balance. - Scenario 0311_03 updated with Soviet air to improve balance. - Scenario 0311_04 updated with Soviet air and artillery to improve balance. - New Scenario 0202_08s Kharkov '43 Grand Campaign included. Please see separate Campaign notes for victory conditions and changes. This scenario is not officially supported but is provided for those that would like an end to end campaign. Changes for Kharkov '43 Version 1.0 - Added new Bunker and Mine Prob Parameter Data Values and allowing non-bridge engineer units to construct Bunkers. - Change so that Interdiction attacks have twice the chance of Disruption and can cause the loss of up to half the movement allowance in movement points. - Added a range 1 hard target artillery fire modifier (see Users Manual under Firing). - Added Optional Rule for delayed reporting of enemy Disruption. - Change so that towed AT gun unit which changes to Travel Mode without expending any movement points prior to that change will not trigger enemy Opportunity Fire. - Added Quality Fire Modifier Parameter Data Value which applies to quality A and B units.