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Vampire: The Masquerade - Bloodlines

Also known as:
Developer:
Troika Studios
Publisher:
Activision
Release date:
Off. Website:
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Your rating: None Average: 7.1 (4818 votes)
 

Patch 9.7 (final)

Author: Administrator Date: 30.03.17 System:

(+) denotes changes only available if you play the Plus patch.

+Restored Chateau Hotel to ending, thanks EntenSchreck and Psycho-A.

+Swapped clone Brujah at solo ending with Toreador for male Brujah.

+Made Gary gift different bloodpacks and fixed missing Kathayan bug.

+Stopped shaking Malkavian lines in Ocean House and at observatory.

+Removed radio 5 duplicates and added missing vcds, thanks Psycho-A.

+Fixed map details, cleaned files and updated SDK, thanks Psycho-A.

+Removed Lotus Blossom patron with bad shadow and fixed green drips.

+Restored missing song to Venture Tower and another to Asylum door.

+Made crypt ghosts vanish and added missing door to Chinese Theatre.

+Removed cast ammo and unused Thaumaturgy particles, thanks maxoku.

+Recreated missing Dane cops conversation, thanks to Zeno and Stosh.

Corrected freeze during Beckett's "Wait" cutscene when Obfuscated.

Fixed lights and textures in SM clinic and Asylum, thanks Psycho-A.

Improved badly fixed missing Tommy line and minor dialogue issues.

Prevented restarting of Carson quest and added missing steps sound.

Recreated floats and subtitles, thanks miracle.flame and Psycho-A.

Fixed four level holes at the Ocean House and one in Venture Tower.

Mirrored SM area maps and improved details of others, thanks IanW.

Fixed unbalanced XP of Bad Luck Farmer quest and minor text issues.

Disabled confusing new corpse and vanished cars in parking garage.

Repaired bad icons and flickering for upper Venture tower elevator.

Fixed Zhao exploit and walkthrough errors, thanks to sunsmountain.

Corrected lip-sync of prostitutes in cemetery and her dialogue bug.

Improved Empire Hotel mafia TV room sound switch and music radius.

Permanently turned on bump mapping and repaired museum combat area.

Fixed Nadia sequence, frozen zombies and Ming endgame camera shot.

Made Santa Monica blueblood return after Domination, thanks Malkav.

Corrected and improved Linux Wine loader script, thanks Wrzlprmft.

Disabled low poly model LOD in engine.dll, thanks Drog Black Tooth.

Fixed camera after endgame Cabbie discussion and his cut-off line.

Moved Milligan flee script and added model tutorial, thanks Icicle.

Repaired broken Asylum door music and two Blood Hunt Asylum holes.

Improved tutorial Sabbat gunfire and restored Chunk and Trip lines.

Put 4GB patch in Patch_Extras/Player Mods, thanks Daniel Pistelli.

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