Changes for War Over Vietnam 1.01 - Fixed real time indicator in Caller. - Added new indicator "+" for loads indicating full load. - Added new Recon Pod ordnance type. - Added Runway Penetrating Bombs. - Added "B" hotkey to Scenario Editor for setting home airbase of selected flight. - Added new Stand-Off-Jammer (SOJ) ordnance type. - Added ability for map to have labels that are displayed with names. - Added new Rules-of-Engagement feature (see Scenario Editor, Header Menu, and Main Program, Status Menu). - Added ability to establish No-Earlier-Than and No-Later-Than dates for ordnance. - Added ability for Cargo ordnance to be dropped at Location targets. - Added on-map animation for dogfight in progress. - Added ability to zoom map in and out using mouse wheel. - Added display of home base in alternate (right-click) flight information. - Added airbase graphical display in the Scenario Editor and Main Program (see Add Air Base Dialog in Scenario Editor and Air Bases Dialog in Main Program). - Added ability to specify mission types for flights (see Mission Type in Users Manual and Set Mission command in Main Program and Scenario Editor). - Added ability to specify a Hold Order which causes a flight to remain in a certain location for a specified amount of time before continuing. - Added airbase recon capability which gives visual representation of air base status (see Status menu in Main Program). - Added ability to display clock time in flight segments plus the option of showing all segment values (see Segments option under Settings menu). - Added new Increase Speed and Decrease Speed orders (see Order Menu in Scenario Editor and Main Program). - Added Establish Time-on-Target command so that the desired Time-on-Target can be established for the selected flight (see Command Menu in Scenario Editor and Main Program). - Added a log of all on-screen messages that can be viewed using the "Mission Log" feature of the Status Menu. - Added the new feature of "No-Fly-Zones" (see Scenario Editor manual and Users Manual). - Added new "Tail Radar" feature that allows an aircraft to have tail-facing search radar. - Added Submunition ordnance type and Area Targets. Non-submunition ordnance against area targets has reduced effect. - Added Penetrating ordnance type and Hard Targets. Non-penetrating ordnance against hard targets has greatly reduced effect. - Added Command Nodes that link various resources together and effects associated with those nodes (see Scenario Editor, Main Program, and Users Manual). - Added a "Fuel Usable" flag to Tanker aircraft to signify that they use their own fuel capacity for refueling. - Added Fuel storage to air bases which limits the ability of the air base to refuel aircraft at the base. - Converted air base status into three parameters: runway, ramp, and buildings. Each can be targeted and doing so has separate effects on air base functionality. - Added optional fuel and supply attributes plus Node Links to Targets. This is used in the ATO feature. - Added optional elevation data to base map which has the effect of masking radar of ground sites relative to Flying Low aircraft. - Added the ability to define generic orders in the Scenario Editor which can be used to generate orders for any number of flights. - Programmed new Mission Packages which allow flights to be created based on predefined Mission Package templates specifying the number, type, and loads for a certain number of flights of a specified size. - Added ability to move an on-map site such as Radar Site, Missile Site, or Air Base in the Scenario Editor, by clicking on the site with the left mouse button and then right-clicking on the new location while holding down the Control (Ctrl) key. No flight can be selected when this is done. - Added ability to show ground radar and ground weapon range separately. - Programmed new Unknown attribute for Radar Sites so they are not automatically visible on the map. - Added ASW attribute for aircraft so they can be used to detected underwater submarines. - Added ASW attribute to ordnance so it can be fired at underwater submarines. - Defined new Satellite class so that satellites can be defined in the database. - Added new Timed Arrival feature so that flights can appear during the middle of a scenario based on a specified time. - Added new Civilian "target" for representing non-combatant civilians. - Change so that SAM sites with radar knocked out cannot fire optically. - Added ability to flag a Radar Site as ELINT for use in detection. - Added ability to define missile sites and air bases as hard. - Change so that Large Airplanes count 4x and Large Helicopters count 2x for airbase capacity. - Added ability for a Missile Site to have a Victory Factor. - Change so that Jamming aircraft also jam radar sites. - Added new Prioritized Target List feature in Scenario Editor and the ability to use that in the ATO Editor for planning purposes. - Added the ability for multiplayer against the A/I (see New Scenario Dialog in Main Program Help File). - Added the ability to control which names are drawn on map. - Added a new feature on Delivery Profiles (see the Users Manual for details). - (Editor) Added new toolbar buttons for viewing on-map entities. - (Database) Changes to missile parameters and some MiG load outs. Changes for War Over Vietnam 1.0 - Initial game in Modern Air Power series.