Loading ...

Modern Air Power: War over Vietnam

Also known as:
WOV
Developer:
John Tiller
Publisher:
HPS Simulations
Release date:
Off. Website:
Genre:
Simulation
System:
Language:
Your rating: None Average: 7.6 (5 votes)
 

patch 1.01

Author: Administrator Date: 25.08.15 System:
Changes for War Over Vietnam 1.01
    - Fixed real time indicator in Caller.
    - Added new indicator "+" for loads indicating full load.
    - Added new Recon Pod ordnance type.
    - Added Runway Penetrating Bombs.
    - Added "B" hotkey to Scenario Editor for setting home airbase of
      selected flight.
    - Added new Stand-Off-Jammer (SOJ) ordnance type.
    - Added ability for map to have labels that are displayed with names.
    - Added new Rules-of-Engagement feature (see Scenario Editor, Header Menu,
      and Main Program, Status Menu).
    - Added ability to establish No-Earlier-Than and No-Later-Than dates
      for ordnance.
    - Added ability for Cargo ordnance to be dropped at Location targets.
    - Added on-map animation for dogfight in progress.
    - Added ability to zoom map in and out using mouse wheel.
    - Added display of home base in alternate (right-click) flight information.
    - Added airbase graphical display in the Scenario Editor and Main Program
      (see Add Air Base Dialog in Scenario Editor and Air Bases Dialog in
       Main Program).
    - Added ability to specify mission types for flights (see Mission Type
       in Users Manual and Set Mission command in Main Program and Scenario
       Editor).
    - Added ability to specify a Hold Order which causes a flight to remain
      in a certain location for a specified amount of time before continuing.
    - Added airbase recon capability which gives visual representation of
      air base status (see Status menu in Main Program).
    - Added ability to display clock time in flight segments plus the option
      of showing all segment values (see Segments option under Settings menu).
    - Added new Increase Speed and Decrease Speed orders (see Order Menu
      in Scenario Editor and Main Program).
    - Added Establish Time-on-Target command so that the desired Time-on-Target
      can be established for the selected flight (see Command Menu in
      Scenario Editor and Main Program).
    - Added a log of all on-screen messages that can be viewed using the
      "Mission Log" feature of the Status Menu.
    - Added the new feature of "No-Fly-Zones" (see Scenario Editor manual and
      Users Manual).
    - Added new "Tail Radar" feature that allows an aircraft to have
      tail-facing search radar.
    - Added Submunition ordnance type and Area Targets.  Non-submunition
      ordnance against area targets has reduced effect.
    - Added Penetrating ordnance type and Hard Targets.  Non-penetrating
      ordnance against hard targets has greatly reduced effect.
    - Added Command Nodes that link various resources together and effects
      associated with those nodes (see Scenario Editor, Main Program, and
      Users Manual).
    - Added a "Fuel Usable" flag to Tanker aircraft to signify that they use
      their own fuel capacity for refueling.
    - Added Fuel storage to air bases which limits the ability of the air base
      to refuel aircraft at the base.
    - Converted air base status into three parameters: runway, ramp, and
      buildings.  Each can be targeted and doing so has separate effects
      on air base functionality.
    - Added optional fuel and supply attributes plus Node Links to Targets.
      This is used in the ATO feature.
    - Added optional elevation data to base map which has the effect of
      masking radar of ground sites relative to Flying Low aircraft.
    - Added the ability to define generic orders in the Scenario Editor which
      can be used to generate orders for any number of flights.
    - Programmed new Mission Packages which allow flights to be created based
      on predefined Mission Package templates specifying the number, type, and
      loads for a certain number of flights of a specified size.
    - Added ability to move an on-map site such as Radar Site, Missile Site,
      or Air Base in the Scenario Editor, by clicking on the site with the
      left mouse button and then right-clicking on the new location while
      holding down the Control (Ctrl) key.  No flight can be selected when
      this is done.
    - Added ability to show ground radar and ground weapon range separately.
    - Programmed new Unknown attribute for Radar Sites so they are not
      automatically visible on the map.
    - Added ASW attribute for aircraft so they can be used to detected
      underwater submarines.
    - Added ASW attribute to ordnance so it can be fired at underwater
      submarines.
    - Defined new Satellite class so that satellites can be defined in the
      database.
    - Added new Timed Arrival feature so that flights can appear during the
      middle of a scenario based on a specified time.
    - Added new Civilian "target" for representing non-combatant civilians.
    - Change so that SAM sites with radar knocked out cannot fire optically.
    - Added ability to flag a Radar Site as ELINT for use in detection.
    - Added ability to define missile sites and air bases as hard.
    - Change so that Large Airplanes count 4x and Large Helicopters count 2x
      for airbase capacity.
    - Added ability for a Missile Site to have a Victory Factor.
    - Change so that Jamming aircraft also jam radar sites.
    - Added new Prioritized Target List feature in Scenario Editor and the
      ability to use that in the ATO Editor for planning purposes.
    - Added the ability for multiplayer against the A/I (see New Scenario
      Dialog in Main Program Help File).
    - Added the ability to control which names are drawn on map.
    - Added a new feature on Delivery Profiles (see the Users Manual for
      details).
    - (Editor) Added new toolbar buttons for viewing on-map entities.
    - (Database) Changes to missile parameters and some MiG load outs.

Changes for War Over Vietnam 1.0
    - Initial game in Modern Air Power series.
No votes yet