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Shadowrun Returns

Also known as:
Developer:
Harebrained Schemes
Publisher:
Harebrained Holdings
Release date:
25.07.2013
Off. Website:
Genre:
Adventure
System:
Language:
Your rating: None Average: 7.5 (2 votes)
 

Patch 1.1.0

Author: Administrator Date: 25.08.15 System:

New Features, Improvements

  • Initial Linux Release!
  • Item use now fires a triggerable event.
  • Items can have passive status effects that are enabled by holding in inventory.
  • Items can be set to automatically be used on actor death. (e.g. cast spell on death).
  • Light transitions scripts allow for gentle or abrupt, repeatable, light patterns via triggers
  • Moving to an invalid tile in free-move will try and walk to the nearest valid tile automatically.
  • Actor spawners can scale difficulty via naming convention using a story variable: e.g. Guard_Lv1 Lv2 Lv3 and a story variable CharacterScaleAmount = 1,2,3...
  • Enhancements to the archetype auto-spend during character creation to allow for higher starting karma within stories.
  • Mission objective style screen labels can display a bar as well as text to track progress toward goals.
  • Actors can now have floaties disabled via character sheet flag
  • Optimized visibility calcs on larger maps
  • Regions can now be set to displayed in game (to denote feedback to players).
  • Fixed an issue with hiding some props via trigger.
  • Add ability to have keypad & keyword input nodes in conversations.
  • Physical Adepts: Chi abilities have been changed to provide passive benefits. They can be “activated” as before to get the full benefit.
  • Physical Adepts now should be able to use Roundhouse Kick and Disarm while Killing Hands is active.
  • New Hi-Res UI Scaling option.

 

New Trigger Events

  • On Item Used
  • On Store Closed

 

New Actions

  • Set Prop Visible By {Individual | Tag | Proximity to Coordinate}
  • Activate Spawner By Tag
  • Retain Other Trigger
  • Wait for Motion to Complete
  • Interrupt Team Movement
  • Set Region Visible, Set Region Color
  • Delete Prop By Proximity To Coordinate With Tag
  • Data Functions
  • Triggering Item
  • Item’s ID, Attribute, Skill, Specialization
  • Player and Team’s Attribute, Skill, Specialization
  • Get Actor Karma Level
  • Extra values including min-max, magnitudes, and rotation of actors

 

Bug Fixes

  • Revamped asset caching system to avoid using unnecessary disk space (fixes issue of using extra C: space when run from a drive other than C:).
  • Performance, crashing, and memory leak improvements
  • Warp motion no longer costs AP, to allow a drone to freely enter a vent passage
  • Matrix VFX no longer left behind in the world
  • AI Wander Patrols no longer stop and wait for player to move
  • Allow blue spawners to appear in triggers that use interactable actors
  • Modified constants will be reset between each level
  • Barriers immediately apply to someone on the tile
  • Added rotation ability to player preview in the equip screen.
  • Improved AI logic regarding some weapons with limited capacity.
  • Fixed issues installing cyberware upgrades
  • Fixed “typo” showing Double Tap in the Rifle tree.
  • Add debug console command to display current scene/story variables.
  • Fixed rotation issue when re-enabling rain FX after disabling it via trigger.
  • Fixed issue causing riggers to sometimes spawn without their drone(s).
  • Fixed issue showing light gizmo when showing lights via trigger/tag.
  • Fixed issue with game “hanging” when quitting in Steam on Macs.
  • Miscellaneous small bug fixes.
  • DMS: Fixed conversation bug in Planeyard with Shannon Half-Sky.
  • DMS: Fixed issue with conversation with Jake after stash fight.
  • Editor: You can move things by 0.01 by using alt+shift+arrow_keys.
  • Editor: Fixed several obscure crash issues.
  • Editor: Fixed crash bug when loading certain assets from compressed content packs.
  • Editor: Can now toggle to see cover icons for props.
  • Editor: Fixed a copy & paste issue when pasting between content packs
  • Editor: Zooming with mouse wheel enhancements and increased zoom range.
  • Editor: Added a more user-friendly “play animation” trigger with dropdown.
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