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Rise of the Triad (2013)

Also known as:
Developer:
Interceptor Entertainment
Publisher:
Apogee Software
Release date:
31.07.2013
Off. Website:
www.riseofthetriad.net
Genre:
Action
System:
Language:
Your rating: None Average: 5 (1 vote)
 

Patch 1.2

Author: Administrator Date: 25.08.15 System:


This is our second big content patch, which includes even more, tweaks, optimizations and features requested during since release (including quicksaves - the most requested feature) and the much anticipated Ludicrous Development Kit!

Major Updates:
* Ludicrous Development Kit now available to all owners of ROTT
* Quicksave System Implemented (By default - F5 Saves, F6 Loads) Option to Load Quicksave now available upon death
* Multiplayer master servers available in offline mode (You no longer have to login at all, even to play online MP)

General:
* Added support for community multiplayer maps
* Added support for community singleplayer maps
* Credits no longer abruptly end after the old Scott’s Mystical Head appears
* Fixed 100% achievements and multiple achievements for SP maps and weapons (All achievements should now work properly)
* Ending dog mode with alt fire while having mercury no longer stops flight. Keep on flyin'

Singleplayer:
* Quickload score penalties implemented for quicksaving/quickloading
* Clicking “Restart Checkpoint” before the first checkpoint of the level no longer causes you to spawn with only a pistol.
* Pressing Crouch key during loading screens no longer locks player into crouched state. Get up, stand up!
* E1L1 - Out of bounds Rocket Jump fixed
* E1L3 - Fixed areas you could get trapped in
* E1L3 - Fixed Minor missing texture
* E1L4 - Clipping lockers in gold key room fixed
* E2L1 - Fixed Minor Fireball Emitter Mis-alignment
* E2L2 - Fixed Minor Blade Runner spinblade Issue
* E2L2 - Fixed “halls of fire” ridiculously low frame rate at lava pit
* E2L2 - You can no longer trigger multiple room switches in without needing a key, stop exploiting The Room!
* E2L2 - “evelator trouble” elevator will now move on, when shooting both guards with rocket
* E2L3 - Fixed fireball trap on “urge to kill rising” checkpoint not doing anything upon loading from overworld
* E2L3 - Enforcer is no longer too shy to emerge from his shipping container. C'mere fatty.
* E2L4 - Spinning traps are now dealing damage in lava room
* E2L4 - “You need the Bronze” text fixed
* E2L4 - Stationary boulder will no longer trigger an instankill on player
* E2L4 - No longer Possible to break the Fun House secret without needing the keys
* E3L1 - No more Bleeding walls. Yeah, we know this one was wierd.
* E3L1 - Player can no longer get caught on the wall above jump pad
* E3L1 - ‘Domo Arigato’ - the wall Mr. Roboto explodes from will now disappear correctly
* E3L3 - Remastered Music now plays correctly.
* E3L3 - Blade traps in the level are no longer resisted by Asbestos armor. SORRY.
* E3L3 - Railings in the missile silo that aren’t on the top floor can no longer be rocket jumped over to get stuck under the map
* E3L3 - Overworld progress reset warning removed
* E3L4 - Bounce-pad to second checkpoint no longer bugs out. Silly bounce pads.
* E3L4 - Untextured section under GADS prior to Harrison Fjord Checkpoint now fixed
* E3L4 - Fixed players falling through geometry in The Pit. You know where it is...
* E3L4 - Fixed buggy staircase
* E4AL - Uberpatrol will no longer suffer from "Stretchy Gibs"
* E4L1 - Overworld checkpoint names fixed to correctly match in-game checkpoints
* E4L1 - “Run Like Heaven” Area is now unloaded correctly
* E4L1 - Lava wall in secret exit now hurts player correctly. Oooh, hot.
* E4L1 - “Sin Reloaded” (“Part 2” from main menu) now spawns enemies correctly from checkpoint load
* E4L2 - Backtracking from the last checkpoint is now fixed
* E4L2 - Ending the level with classic music, now plays classic level end music

Multiplayer:
* Ludicrous Dedicated Server tool now has proper map rotation enabled
* DM4 Testing Tube - "paths need to be rebuilt" message now gone
* Water in Dunes of Hazard no longer slows the player down and you will not get stuck in water while in dog mode
* Quickly unloading all your alt-fire no longer gets you stuck with no weapon and only a crosshair

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