New Features
- Updated game engine
- Add support for upgrading Factory buildings
- Add new scenario "The Grand Finale"
- Improved look of the map
Bug Fixes
- Fix crash when saving a mod
- Close loophole when annexing puppets - master nation now inherits debt of puppet
- Fix issues when Peace Treaties are sent to non-alliance leader
- Fix problems reconnecting a dropped connection in multiplayer
- Fix rare crash when DirectSound fails to initialize
AI
- Improve the AI trade logic for buying resources
- Improve invasion behavior
- Improve logic choosing what money outputs to build in cities
- Improve use of Resource Producer Upgrades
- Improve Land Invasions
- Improve Sea Invasions
- Fixed issue that stopped bombing attacks from allies airbases
- Improved Patrol and Bombing behavior
UI
- Change City list production orders to only repeat Industrial projects
- Separate out Land, Air, and Sea combat powers on the Military/World panel
- Fix tooltip on Infantry column on Military/World panel
- Panels and lists now remember selection and sort order
- Fixed some cases where content ran off the screen in the Encyclopedia
Content
- Tune idle arms/oil requirements
- Correct Greenland's culture
- Adjusted city/region maintenance costs
- Fix incorrectly sized image for Petroleum and Wrought Iron
- Renamed Japanese and Italian tanks textures nation based
"The Grand Finale" content added:
- Added US Marines to South Pacific areas
- Added transports to US in South Pacific areas
- Added Air Transports and Airborne troops to southern UK.
- Added defensive infrastructure in many regions controlled by Germany and Japan
- Cities, regions, nations updated to reflect time scenario start of 1944