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War of the Vikings

Also known as:
Developer:
Fatshark
Publisher:
Paradox Interactive
Release date:
15.04.2014
Off. Website:
www.warofthevikings.com
Genre:
Action
System:
Language:
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Patch 1.2

Author: Administrator Date: 25.08.15 System:

[New Content]
- New Gamemode: Domination
A capture-and-hold mode where players contest three points in an intense battle.
Holding objectives depletes enemy score. Holding multiple objectives increases the depletion rate.

Win Conditions:
- When enemy score reaches 0, your team wins
- Hold all objectives for 45 seconds without losing them

- New Map: Mire (TDM, PB)
- New Map: Outpost (TDM, DOM)
- New Map: Village (TDM, DOM)


- New Class: Berserker
Aggressive Class

Characteristics:
Dual-Wielding, Extra power when near death

Allowed Weapon Types:
One Handed Swords
One Handed Axes

Locked Perks:


- Frenzy
When hit for mortal damage the berserker instead enters a berserk frenzy, granting:
- Ranged weapon immunity
20% increased damage
20% increased move speed

The frenzy lasts for 10 seconds or until he kills or is killed.
A successful kill recovers 50% health while a failure results in death.


- Born Warrior
No Armour: 13% Damage Reduction
Dual wields one handed weapons only
Can't loot weapons. Can't use ranged weapons
15% Faster movement speed
No strafe or backpedal penalties
Enhanced dodges
300% Stamina recharge rate


- New Perk: Defensive Stance
Damage received whilst parrying is reduced by 40%


- 26 New Heads
- Added 1 Custom Slot
- New Axe: Hugin
- New Axe: Munin
- New Axe: Torsten's Axe

[Design]
- Improved thrust
- Added sound when people write in chat, can be changed in gameplay settings
- Added a special sound played when you get disarmed by a blademaster user
- list_maps and vote_level can now be used as alternatives to list_levels and vote_map
- Re-added limited gamepad support

[Balance]
- Made champion change movement directions slightly more sluggishly
- Capped speed of raising and lowering attack height while posing and swinging to give shield users a realistic chance to react to fast changes in height
- Improved collision detection against shields
- Increased charge-up time of two handed axe swings to 1 second, from 0.8 seconds

[Fixes]
- Fixed some issues relating to swing hit detection causing swing-throughs
- Fixed crash on joining a server right as it changes level
- Fixed two crashes that could occur in the splash screen on some setups
- Fixed crash related to corrupted saves
- Fixed crash related to throwing weapons
- Fixed save files not saving the first time after they are created
- Fixed a bug causing footstep sounds to be played as if the character was running while doing special attacks
- Fixed bug causing multiple announcements to be able to play at once
- Fixed a memory leak that could cause ramping memory use in some extreme cases
- Fixed a number of crashes when using gamepad
- Fixed crash related to flaming arrows
- Fixed a number of UI issues in the loadout editor
- Fixed an animation issue with the feigned death perk

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