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Mass Effect 3

Also known as:
Developer:
Bioware
Publisher:
Electronic Arts
Release date:
6.03.2012 (NA); 09.03.2012 (EU)
Off. Website:
Genre:
Shooter
System:
Language:
Your rating: None Average: 8.8 (8 votes)
 

Patch 1.03

Author: Administrator Date: 25.08.15 System:

Common to all Platforms:

  •     Sometimes facial movement would not match the voice over if a hitch occurred
  •     Taking cover in a certain area of Cure the Genophage mission  would cause players to become blocked from progress
  •     Action mode will now respect difficulty if set in the main menu
  •     Player would always be walking forward instead of towards objective in The Return mission
  •     Ultralight Materials SMG weapon mod in multiplayer does not correctly affect weapon recharge
  •     Rare case where the reinforcement pack purchases could fail and take currency without giving cards
  •     Users logged off/disconnected during multiplayer gameplay would not log back in properly until their game is rebooted
  •     Multiplayer Geth sentry turret flamethrower would endlessly repeat audio SFX
  •     In some cases, a player could fall through the map during multiplayer gameplay
  •     Using an ops survial pack consumable immediately before death could have no affect
  •     Falcon weapon in multiplayer can sometimes fire blanks
  •     Enemies who were detonated with a biotic power while in stasis would become invulnerable
  •     Banshees who get hit with a rocket launcher would not play the correct death animation
  •     Joining a match in progress while a Geth  prime turret is active leaves the turret there for the remainder of the game
  •     Joining a match in progress while the host is performing a combat roll would play firing animation on the client for the host character, for the duration of the match
  •     Vanguards who are charging as they die could lead to them no longer being routed to the ground
  •     Host migration would sometimes cause players to start on an incorrect wave
  •     Client quitting a match during deep bleedout causes muted/ducked audio to persist into next match
  •     Being revived at the same time as being executed would leave players in an T-Pose  state
  •     When a Banshee takes enough damage to stop her charge state, her normal state is not immediately returned
  •     A player could enter a state when completing cover interactions near a ladder which could lead them to becoming invulnerable and unable to deal damage
  •     Game frequently hitches for 1-2 seconds at start of waves
  •     Clients would occasionally see nonstop firing visual effects
  •     Evaded projectiles would have an erratic course
  •     Fixed an issue where selecting resume after death could occasionally cause henchmen to not spawn properly
  •     Weapon recoil could become reversed  with a Turian when stability mod and passive power present
  •     Certain cover slot in Meet the Diplomats mission would cause a player to become stuck
  •     The Geth prime and harvester  take headshot bonus damage when they shouldn’t
  •     Shooting the atlas in the cockpit with a penetration weapon does double damage
  •     Kishock Sniper Rifle would hit head bone  (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager
  •     Clients in cover cannot do any damage to targets at wide angles relative to the cover
  •     Player can glitch their melee combo to only perform cover lean melee animations
  •     While dying in multiplayer, if the player presses the prolong life button too quickly they could erroneously die
  •     Drell Adept Reave audio plays at full volume for all players
  •     Interrupt could sometimes fail to prevent a Cerberus engineer from building a turret
  •     Fixed a crash in conversations after Investigate Sanctuary mission
  •     Gear items from Rebellion DLC would get cleared between matches
  •     Ammo consumables, such as cyro ammo, would not replicated from host to clients
  •     Memory Leak going in and out of Multiplayer Menus
  •     Added feature to remove AFK players after a set amount of inactivity
  •     Added a cooldown to Ops Survial consumable
  •     Made ammo consumables insta-reload and damage bonus

 

PC Only:

  •     Online Pass Activation screen would appear for users despite PC not having a need for an online pass
  •     Galaxy Map search and rescue asset GUI would not appear when using eyefinity
  •     Cannot scan on galaxy map when right-click is rebound
  •     Having the PC hud (heads up display) (left shift) up when a player dies in multiplayer and revived would cause player unable to move and the hud to remain active

 

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