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Endless Legend

Also known as:
Developer:
Amplitude Studios
Publisher:
Iceberg Interactive
Release date:
18.09.2014
Off. Website:
http://g2g.amplitude-studios.com/Games/Endless-Legend
Genre:
RPG
System:
Language:
Your rating: None Average: 6.5 (12 votes)
 

Patch 1.1.1

Author: Administrator Date: 25.08.15 System:

CHANGES AND ADDITIONS [All versions]

  • Added an outgame view featuring the Wild Walkers.
  • Added a notification displaying the features of a new content the first time the player launches a game with it.
  • Added the content management system.
  • Added a more comprehensive explanation of the restricted content warning.
  • Added information about enabled contents and victory conditions in the tooltip of a MP session.
  • Added a new quest featuring a Guardian.
  • Added precisions to some steps of the Necrophages Faction questline.
  • Added a limit of one occurrence per game/empire for each global quests.
  • Added a game option to enable/disable the global events.
  • Added a feedback on the unit tooltip when the unit is a Mercenary unit bought on the marketplace or from converted villages.
  • Added a tooltip on the Military screen when the unit capacity of an Army is exceeded.
  • Added a message to let the player know he/she's waiting for the other player between the resolution phase and the targeting phase of a battle.
  • Improved anomalies display on the 2D map.
  • Morale is now displayed in the "Status effects" of the Unit battle cards.
  • Negative Morale is now displayed in battle.
  • Validity of traits in custom faction is now checked (in order to avoid the exploit of duplicated traits).
  • Renamed the Wild Walkers "Arcane Repository of Zaltana" in order to avoid confusion with the Wonder victory.

Balancing

  • Increased the base incomes of the Trade Routes by 25%.
  • Effects of Shock capacity can now be cumulated.
  • Increased a bit the Influence cost of Force Peace/Alliance/Truce of the Drakken Faction trait.
  • Force Peace/Alliance/Truce of the Drakken Faction trait don't give Diplomatic Points as declarations anymore.
  • More advanced weapons have been added to the Taskol unit of the Victory Quest for a higher challenge against these armies.
  • Changed amount and nature of the loot a player can get by defeating the Taskol unit in the Victory quest.
  • Reduced the diplomatic heuristics for the Luxury resources.
  • Doubled Strategic Resource gains of the Cultists from their converted villages.
  • Doubled chance to get some Titanium of Glassteel when looting something by searching Unspoiled Ruins in Era 1.
  • Increased a bit chance to drop some Titanium and Glassteel as reward in quests triggered in Era 1.
  • Changed battle heuristics on Heal, Increased Attack, Acceleration and Mind Control.
  • Changed the way the military upkeep reduction is applied:
    • BEFORE: the Military Upkeep reduction was applied on each unit, then the army was computing its own military upkeep.
    • NOW: the Military Upkeep reduction is directly applied on the army, which means reductions are more powerful.
    • BALANCING: in order to take in consideration this update, the "Thrifty" hero skill is now providing a reduction of 20% per level on Military Upkeep (instead of 50%).

IMPORTANT FIXES [All versions]

  • Fixed issues of frame rate drop and long end turn phases.
  • Fixed a NullReferenceException (DepartmentOfForeignAffairs.IsFriend).
  • Fixed an issue where an infinite loop can occur when the AI has no city left and a settler running.
  • Fixed an issue where building a district on top of an opposing army will cause the MP session to be stuck on end turn.
  • Fixed an issue where, during a multiplayer session if the host destroys extractors or towers in a city, it will lead to an assert and get stuck on end turn.

FIXES [All versions]

  • Fixed an issue where no check on validity of traits is made for a custom faction.
  • Fixed an issue that occurred when quitting the Faction Editor screen: the user would not be notified that all changes to the custom faction were lost.
  • Fixed an issue where the victory screen can be triggered twice during a session.

AI

  • Fixed an issue where the AI does not update the new unlocked unit design before reloading the save.
  • Fixed an issue where the AI city garrison mission cannot move to break a siege.
  • Fixed an issue where the AI city besieging does not take the reinforcement into account to launch an attack.
  • Fixed an issue where the AI city garrison mission tries to avoid having too many units in the garrison by creating a patrol.
  • Fixed an issue where the AI army does not always attack cities.

Multiplayer

  • Fixed an issue where the user will be transferred to the tutorial if he/she receives an invite to a MP session while the tutorial confirmation message is opened and the message is confirmed.
  • Fixed an issue where multiplayer sessions can be continued after achieving the quest victory.

World

  • Fixed an issue with the "World Shape" displays false information after clicking the "Default" button.
  • Fixed an issue where, in the "Advanced World Settings" of the generation presets, selecting default and applying has no effect.
  • Fixed an issue where the default values are not saved inside the "Advanced World Settings" after pressing the apply button.
  • Fixed an issue where the "Huge" region size is not applied when chosen for "Small" world sized maps.
  • Fixed an issue where the "Large" region size is not applied when chosen for "Tiny" world sized maps.
  • Fixed an issue where region sizes "Small" and "Tiny" are not greyed out when using generation presets on "Large" and "Huge" world sized maps.
  • Fixed an issue where Trade Routes are not correctly displayed with the cyclic maps.
  • Fixed an issue where ships can be displayed on the ground (due to an army teleportation with a path to the ocean).

Empires

  • Fixed an issue where the Dust and Science bonus of Trade Routes is weaker compared to the one granted by all other Dust and Science buildings.
  • Fixed an issue where Trade Routes will be shown and be active with a City conquered by an enemy.
  • Fixed an issue where the user is not informed anywhere in the game about the increased upkeep caused by the Necrophages Proliferator units that exceed the army size.
  • Fixed an issue where privateers army units do not all remain privateers after splitting.
  • Fixed an issue where multiple resources can be set as holy for the Vaulter major faction through the unused resources notification.

Cities

  • Fixed an issue where some unique buildings per empire can be built only once per game.
  • Fixed an issue where, when destroyed, some unique buildings cannot be rebuilt.
  • Fixed an issue where Cargo Docks can be built on land tiles.
  • Fixed an issue where Cargo Docks was giving +10 Industry to all sea/lake exploitation instead of +5.
  • Fixed an issue where the population evolution notifications are not displayed when a city's population changes.
  • Fixed an issue where clients cannot destroy extractors and towers from the City Management screen.
  • Fixed an issue where constructions are displayed as available after users spend strategic resources when activating Vaulter boosters.
  • Fixed an issue where constructions are displayed as available after users spend strategic resources when retrofitting units.
  • Fixed an issue where the Settler is not spawned after razing a City if the city centre is blocked by an army and the way to the next available tile is blocked by a ridge.
  • Fixed an issue where city improvements and extensions can be destroyed immediately during an assault before the City is taken.
  • Fixed an issue where the construction completion behaviour when using Great Scarab is inconsistent.
  • Fixed an issue where the population increase notification can be incorrect.

Units

  • Fixed an issue where the Mithrite Talisman's combat bonus offered by the "Shock" capacity is too low compared to other accessories.
  • Fixed an issue where the tooltip of the Unsteady, Exhaustion, Increased fire and Unleashed potential capacities do not inform the user about how long the effect lasts.
  • Fixed an issue where the terminology used in the "Precision" tooltip is inconsistent with that used in the "Range" capacity.
  • Fixed an issue where Militia units do not receive increased attributes from researched technologies.
  • Fixed an issue where the Level up notification does not report the City assignment for Militia.

Heroes

  • Fixed an issue where false information were displayed in the tooltip of the "Iron constitution" and "Roadside picnic" skill.
  • Fixed an issue where the penalty to vision received during winter for armies and city expansions is not removed by heroes with the "Cold operator" skill.

Battles

  • Fixed an issue where Necrophages Battle Born units can be spawned in armies without Proliferators.
  • Fixed an issue where ranged units with high initiative do not use opportunity attacks.
  • Fixed an issue where instead of losing -1 HP, units would lose 0 HP.
  • Fixed an issue where the reinforcement arrows don't work on the Battle notification.
  • Fixed an issue where Lifedrain capacity animation is played before the unit attacks.
  • Fixed an issue with the unit card displays false information when the unit receives no damage after an attack.
  • Fixed an issue with the Disease capacity effect is inconsistent with the information displayed in the tooltip.
  • Fixed an inconsistency between the Bark Skin capacity tooltip and the Bark Skin effect tooltip displayed in the "Effects status" of the Unit battle card.
  • Fixed an inconsistency between the Increased Fire capacity tooltip and the Increased effect tooltip displayed in the "Effects status" of the Unit battle card.

Quests

  • Fixed an issue where users cannot complete questlines when loading autosave files created after building a quest objective city improvement.
  • Fixed an issue where the "Second mouse" quest can fail in the same turn when it's received.
  • Fixed an issue where no message is issued when the user searches for the target ruin in the "The unfortunate option" before completing the quest objectives.

Diplomacy

  • Fixed an issue where the empire name overflows in the "ask to declare war" drop-down list for empires with long names.
  • Fixed an issue where privateer armies will stop besieging a city when "Peace", "Alliance" or "Truce" are established.
  • Fixed an issue where army ships appear on land tiles after the user declares "Closed Borders" to an AI which has trespassing armies.
  • Fixed an issue where users that discover converted villages do not encounter the Cultist faction.
  • Fixed an issue where the Drakken empire "encountered" notification is received twice in the first turn from each Drakken empire in the session.
  • Fixed an issue where it is possible to have two "Ask to Declare War" when proposing a "Market Ban Removal" and a "Truce".

GUI

  • Fixed an issue where the cost of an improvement or a unit overlaps the turn until completion timer inside its tooltip.
  • Fixed an issue where save files do not display the mod they belong to.
  • Fixed an issue where the empire panel does not refresh the information displayed when assigning or unassigning heroes as governors or generals.
  • Fixed an issue where the empire panel does not refresh the information displayed when new skills are learned by heroes.
  • Fixed an issue where the empire panel does not refresh the information displayed when generals are equipped with items.
  • Fixed an issue where the empire panel does not refresh the information displayed when learning the thrifty skill.
  • Fixed an issue where the level of the unit overlaps with the experience bar value in the Polish version.
  • Fixed an issue where the "Sisters of mercy" text is out of bounds on the German version.
  • Fixed an issue where the "Show location" button does not function on its entire length while playing on Russian language.
  • Fixed an issue where quest rewards overlap after loading while the Big Screen User Interface is on.
  • Fixed several issues with the localised versions (thanks to ss7877 for the Russian improvements).

VFX

  • Fixed an issue where no special effects can be seen on units in the military and unit design screen.
  • Fixed an issue where the 3D model of the "Enequa Wing" unit on the adventure map is not displayed correctly.
  • Fixed an issue where the 3D model of the "Ateshi Zealot" unit on the adventure map is not displayed correctly.

Achievements

  • Fixed issues with the "BFFs" achievement.
  • Fixed an issue with the "Way Better Than Napoleon" achievement that happened upon loading.
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