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OMSI 2 - Der Omnibussimulator

Also known as:
Developer:
MR-Software
Publisher:
Aerosoft
Release date:
11.12.2013
Off. Website:
www.omnibussimulator.de
Genre:
Simulation
System:
Language:
Your rating: None Average: 9.6 (10 votes)
 

Patch 2.1

Author: Administrator Date: 25.08.15 System:

New features and changes
System

  • Performance (fps) and map loading have been optimized to significantly improve the performance on all systems. In addition, the render and calculation processes have been corrected and optimized.
  • Many new logfile entries have been added to locate and identify bugs/problems much more easily.
  • Every addon has the option to bring its own addons.ini which will not be deleted by steam (during updates etc.).
  • Missing or corrupted keyboard (hotkey) data will be announced with a corresponding error message.
  • There have been solved some bugs within the memory management. These bugs caused bugs like „E_OUTOFMEMORY“.
  • The OMSI-internal management of AI vehicles has been changed completely to avoid access errors and thread collision.
  • The management of meshs and submeshs has been optimized to prevent bugs and improve performance.

The gamer and his bus

  • The time of arrival and departure at the destination bus stop will now be displayed at the schedule.

AI traffic and humans

  • Passengers are waiting for each bus (line), even if the schedule priority (options) is set to a low value. Consequently the passengers will wait for a user bus running on deactivated AI route.
  • Spawning busses don't appear during the game if the spawn point is in line of sight. After setting time, even at visible spawn points busses appear for a short time.

Environment, map & editor

  • Switches are now moving.
  • Terrain shadowing has been corrected.
  • Editor fps have been limited to 30 to keep ressources free for different processes.
  • At a framerate of 10 or less the tile range will be reduced automatically.

Content

  • New years and holiday fireworks is now everywhere, even beyond route 137.

GUI

  • The options dialogue has got a new segmentation to provide more clarity.
  • Autosaving is now optionally.

Bugfixes
The user and his bus

  • Defective path recognition between user vehicle and AI cars caused unusual stop & go behaviour and has been corrected.

AI traffic and humans

  • Defective collision detection in conjunction with trams and trains has been corrected.
  • Defective collision detection in conjunction with articulated busses has been corrected.
  • Defective collision detection in conjunction with AI double deckers has been corrected.
  • Pedestrians caused traffic jam caused by defective path reservation. This bug has been corrected.
  • Shifting lanes is now more realistic (smoother).

Environment, map & editor

  • Adjustable docking distance for the AI at bus stops has not been considered by station link schedules and will now be processed correctly.
  • Station link schedules have not been refreshed if the bus stop cube is moved afterwards. This has been corrected.
  • The trailer of articulated busses is now illuminated correctly.

Content

  • Grandmother- and children textures have been shrinked to a ressource saving level - appropriate to other textures in the game.

Tutorial

  • Die missing passengers of the 3rd tutorial are back.

GUI

  • The game menu (key: alt) does not anymore cost 20 fps if visible.
  • Problems with the user inferace caused by activated windows zoom have been solved.

Other

  • Bug marathon at closing OMSI has been removed.
  • The message boxes ingame caused freezes. The management has been changed and the problems been solved.
  • Direct3D device reset has caused errors at resetting. The system has been improved and those problems should not occur anymore.
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