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NBA 2K15

Also known as:
Developer:
Visual Concepts
Publisher:
2K Sports
Release date:
07/10/2014 (NA); 09/10/2014 (AUS); 10/10/2014 (INT)
Off. Website:
Genre:
Sports
System:
Language:
Your rating: None Average: 10 (1 vote)
 

Patch #3

Author: Administrator Date: 25.08.15 System:

GENERAL

• Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
• A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!
• The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.
• The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.
• Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.
• Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.
• Updated the referee uniforms to match the look for the 2014-15 NBA season.
• Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.
• Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.
• Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.
• The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.
• A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.
• In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.
• When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.
• When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.
• Created/generated players will now have their hot zones updated when their position changes.
• Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.
• NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.
• Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.
• Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).
• Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.
• Records will now be shown with the correct values when loading into quick matches online.
• Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.
• The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.
• MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.
• Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.
• (PC) Support for 21:9 resolutions has been added.
• (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.

GAMEPLAY

• Several improvements made to defensive movement to make it more responsive.
• Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
• Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
• Pass speeds have been increased to reduce "floaty" passes.
• Increased the AI's usage of 3PT shots to better match real life NBA statistics.
• Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
• Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
• Fixed overpowered behind-the-back dribble moves.
• Addressed several cases of control unresponsiveness in the dribbling system.
• Tuned interior and contact shot success for more predictable outcomes.
• Reduced contact dunk frequency for Posterizers in all game modes.
• The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
• Several improvements made to balance offensive and defensive rebounding.
• More impactful penalties instituted against "zig-zag" 3PT exploit.
• Corrected a case where block inputs were being dropped near the basket.
• Increased the frequency of reaching fouls.
• Tuned defensive closeout speed and effectiveness.
• The shot meter is now enabled during free throw situations.
• Reduced the frequency of moving screen violations.
• Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
• Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
• Re-worked the shot fatigue system to take more factors into account to better simulate real life.
• Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
• Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
• Force receivers to play standing catches on check-ball passes.
• Fixed an issue where a user's pass release type request was being overridden during fast breaks.
• Fixed several cases of rebounding goaltends being called too frequently.
• Improvements to passing and catching into the post.
• Made passers more aware of defenders behind them when selecting pass animations.
• Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
• Prevent post players from auto pump faking from dropsteps.
• Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
• Improved Deny Ball movement when Out of Position.
• Improved the responsiveness of the Right Stick defensive Quick Steps.
• Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
• Fixed on-ball defense facing when out of position and really close to the ball handler.
• Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
• Made it easier to control your player during the 2K Camera flip transition.
• Improved post shot selection for AI-controlled players to better match their tendencies.
• Reduced the frequency of steals in perimeter body-ups.
• Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
• Removed dribble drive stutter that was occasionally playing in the wrong situations.
• Improved Points of Emphasis logic for late game situations.
• Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
• Improved logic and spacing for players in the Triangle freelance offense.
• A number of other smaller changes have been made to address issues as well as enhance the user experience.

MyCAREER

• Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.
• Several improvements made to the Teammate Grade evaluation.
• Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.
• Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.
• During the offseason, your favorite team should no longer try and recruit you if you are already on that team.
• Users can now preview sounds in the Arena Media menu prior to purchasing.
• Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.
• The ‘Chase Down Artist’ badge should now unlock at the appropriate time.
• The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.
• The +/- stat will now display proper values after portions of the game have been simulated.
• Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.
• Fixed an issue where pre-game rituals would occasionally not trigger before a played game.
• Corrected a case where the camera would sometimes look at the other team during a speaking huddle.
• -The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.
• The MyPLAYER will no longer wear his in-game accessories along with his casual clothes in the Sprite commercial.
• The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.
• The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.

MyGM/MyLEAGUE

• Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.
• Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.
• Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).
• Tuned DPOY formula in order to get more accurate award recipient finalists.
• Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.
• When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.
• Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.
• Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.
• Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.
• When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.
• In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.
• In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.
• In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.
• In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.
• In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.
• The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).
• Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.
• Head Coach hirings/firings are now tracked in the Transaction Report.
• Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.

NOTE: All patch fixes will work in your existing game mode saves.

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