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Wings over The Reich

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OBD Software
OBD Software
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Patch 1.19

Author: Administrator Date: 24.11.19 System:

Contents and Improvements


A large free update with many improvements, and fixes


1) Formation spacing is now selectable in workshops :

Tight (default - 0.9x formation separation values)

Tighter (0.8x formation separation values)

and Tightest(0.7x)


2) Map Player Aircraft Icon can now be switched on and off in workshops.

3) Implemented tighter Formations and revised formation layouts to be more historically accurate - see 1) above.

4) All AI air formations now comprise of the normal multiples of 3 or 4 craft as dictated by Nation and Aircraft Type i.e. 'sections' and 'schwarms' for British and German fighters respectively, and 'kette' for German bombers.Player squadrons total pilot complement for British squads ins now 16 Pilots and 12 for German.Players may still use existing pilot dossiers which have 15 British pilots and 14 German Pilots total complement, but ideally should start new pilots.Note that if using older pilots prior to V1.19 update, the sections that are allocated each mission all still work to the new V1.19 section rules system.

5) Player air formations now comprise of multiples of 'sections' or 'schwarms' depending on player nation and is displayed as such in the duty roster of the campaign interface etc

6) All QC flights are now increased to 12 aircraft to allow allocation of up to 4 'sections' or 3 'schwarms' in the flights complete with the correct section names in runtime.

7) The new Section names for the player squadron now form part of the AI aircraft Identity Label in run time.

8) Implemented progressive damage modelling on Player Aircraft and AI, for Main Tank Fuel Leak (fire Risk if engine not switched off) and Pilot.

9) Implemented progressive damage effects for Engine Oil and Coolant system damage to engine on player aircraft for more visual cues.

10) Implemented TAC messages for the player aircraft for the new progressive damage modelling.

11) Cloud edge clipping in cockpit view is now eliminated.

12) QC mission waypoints now vary randomly from QC mission to QC mission when appropriate.

13) British Player Flights now vector straight to the target area rather than going via the reported enemy ingress point - to conserve fuel.

14) British Player Flights no longer return to base via the reported(vectored) enemy egress point - to conserve fuel.

15) Search pattern in a vectored area, or on patrol, are now reverted to the original 3 point waypoint pattern around the target area, (rather than a simple circular loiter) - it will randomly vary in direction: CW and CCW and start end point location - see V1.14 change notes below section 10)

16) There are no longer two separate formations for the player squadron 'A and B' 'flights' in runtime - the squadron now flies as one combined formation.

17) 4 Pilots of the total complement of 16 in the British squadrons are in a reserve pool and only get put into duty when required due to squadron shortages. German squads have no reserve pool.

18) The player's squadron always puts up the maximum number of complete 'sections' that they can muster under the circumstances - so squads without a full complement of pilots due to death missing , low aircraft due to losses etc will still fly and fight but with reduced complement. Only when the players squad is reduced to less than one flyable section are missions 'put off' until more craft or pilots come in as needed - T+

19) Player squad members now always fly with the same aircraft/skin untill they are killed or missing then the craft will be reallocated as a new squadron member comes in.   Reserve pilots will be allocated to duty until such time as the new pilot becomes available.

20) Increased the altitude that the Spitfires fly Patrols or Scrambles at to ensure they act more as top cover for the Hurris, when scrambled.

21) Implemented a new workshop setting: Historical Squadron Complement (max 4 British Sections or 3 German Sections in Player formation) or: Reduced Squadron Complement (Max 2 British Sections or 2 German Sections in player formation)  - to aid users with lower end PCs. 

22) Tweaked the large formations (must be enabled in workshops - Medium and Heavy Air Activity setting only) to get closer to a BoB feel in terms of bombers and supporting 109s. Note these larger big wing formations only appear in the last 3 phases of the battle and will not happen every scramble mission.

23) Fixed an issue that prevented skins from displaying correctly when Aircraft Skin Res is set to High in Workshops.

24) Various performance improvements.

25) Scramble missions now have the RDF data displayed to the player in the briefing interface - Vector bearing, Distance, Height of Enemy craft, and direction that they are coming from. 

26) Scramble missions now fly directly to the Vectored incoming enemy flight.

27) Night time reticle light lens (Spit and Hurri) now not as bright.

28) Various Spitfire and Hurricane model improvements.

29) Revised German Ranks - will automatically update when a pilot dossier is used in campaign.Note: Old Pilot Dossiers created prior to V1.19, when viewed in the Pilot Dossier Interface, will still display the old Rank until the dossier is used in campaign.

30) Fixed an issue that sometimes allowed engine damage sounds for AI aircraft to be heard in the players cockpit.

31) Reduced distance that Stuka Dive siren can be heard.

32) Player will now always be low in the ranking list until he has flown 5 missions if he enlists as a Rookie, irrespective of his Rank, when Player position By Rank is selected in workshops - players can override as they see fit or enlist as a Veteran.

33) Adjusted various sound levels.

34) Town terrain Tile updates.

35) Revised Pilot attrition rates when time advancing a week or a month (Note these are 'simulation runs' for when player advances time - to better match BoB attrition rates).

36) Fixed an issue in the aircraft training files that caused the AI Spitfires and AI 109s, when in formation, to climb too slowly between waypoints.

37) Addressed an issue that would still log a squadron as 'grounded by weather' despite player selecting Inclement Weather Flyable in workshops - missions were flown, but log incorrectly still recorded grounded.

38) Addressed an issue that would sometimes prevent the player from switching to cockpit view when starting at certain airfields in external view.

39) Implemented RDF data update for player: Controller 'Update RDF Data Request' if available.Radio sounds are played as appropriate. Currently in WOTR the command is set to "Shift + A" Default key allocation post patch, should player reset key commands to Default, will be "Ctrl + Shift + V"Player can bind to any preference as usual with the WOTRKeys app.

  How it works:

  1) Player must be leader to call for an RDF data update - an audio radio call is played.

  2) If there is an enemy formation within nominal range of the player, updated RDF data is relayed via text in the TAC and or message display area and an audio radio call is played.

  3) If no RDF data update is available then the player is informed that no RDF data update is available via text and an audio radio call to this fact is played.

  4) The Player does not have to steer to the updated RDF contact and may continue to the mission search/target area, or the original briefing RDF vector as desired.

  5) Requesting RDF data update does not only apply to Scrambles missions. Players can call for RDF data update at any time in any mission, and data will be relayed if enemy formations are within players nominal range.

  6) Nominal Range: this to ensure that player is not directed to attack all/any enemy formations in the theater but only those within reasonable 'striking distance' of player.

  7) If it is a Scramble mission then RDF data is available to assist player to get from Airfield to Target area (once airborne) and then provide more accurate RDF data to actual Target Intercept.8) Does not apply to German aircraft.

40) Tac Mission Waypoint Direction is now in the standard 360 degrees 'compass bearing' as opposed to +-180 degs - to match RDF bearings in 40) and 3D compass in aircraft.

41) Fixed an issue with the 'Bandits Spotted' direction call - it did not always correctly take into account the player flight heading.

42) Improved TAC feedback re 'engine starting' on low fuel, damaged engine and or when player has landed in a field (not airfield) and tries to restart the engine.

43) Improved aircraft 'death physics'.

44) Fixed the Hud Metric airspeed display for 109 - affected users must cycle the settings for HUD Display in workshops for the change to take effect.

45) Fixed a database error in RAF92.

46) Revised Loadouts for BF110 and JU87.

47) Removed Step Animation from Hurricane.

48) Spitfires and Hurricanes no longer use Flaps when taking off.

49) Spitfires, Hurricanes and BF109s no longer have Tail Wheel locks.

50) Spitfires now only use wep when taking off on short runways.

51) Removed JG20 which reformed as JG51 at the start of the BoB - players with existing Pilots in JG20 will automatically be migrated to JG51 post patch.

52) Overhauled Hurricane and Spitfire skins - updated 109 skins - thanks Robert! Note you must back up any personal skins that you may have made before installing V1.19 as it DELETES ALL SKINS!

53) Revised Engine start effect - smoke no longer drifts in the prop wash.

54) Implemented revised textures on many airfield buildings and hangars.

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