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Warhammer 40,000: Gladius - Relics of War

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Off. Website:
www.slitherine.com/game/warhammer-40000-gladius-relics-of-war
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Strategy
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Your rating: None Average: 7.5 (59 votes)
 

Patch 1.4.0

Author: Administrator Date: 24.11.19 System:

## New Units (Fortification Pack DLC)
* Aquila Macro-Cannon (Space Marines) [Tier 10] - massive fortification with a devastating long-range cannon.
* Big Mek (Orks) [Tier 5] - heavily armoured infantry unit that protects its allies.
* Biovores (Tyranids) [Tier 5] - artillery unit that creates Spore Mines which explode on contact with the enemy.
* Gauss Pylon (Necrons) [Tier 10] - powerful defence turret that shields allied Necron units.
* Noctilith Crown (Chaos Space Marines) [Tier 4] - fortification that shields allied Chaos units and damages enemy psykers.
* Void Shield Generator (Astra Militarum) [Tier 5] - fortification that shields units in range.

## Balance
* Cities, Imperial Bastions, Fortersses of Redemption and Aquila Macro-Cannons are now transports.
* Added Prince of Chaos ability to Daemon Prince: "Increases the accuracy of adjacent allied Chaos units.".
* Lictors no longer gain Hammer of Wrath.
* Reduced Signum cooldown from 10 to 5.
* Changed Predator Heavy Bolters upgrade to Additional Heavy Bolters: Grants Fortresses of Redemption, Predators and Acquila Macro-Cannons extra heavy bolters.
* Reduced Ammo Runt cooldown from 10 to 5.

## General
* Added player-required confirmation when disbanding a unit and deleting or overwriting a save game.
* Improved some unit descriptions.
* Improved bio-plasmic explosion sounds.
* Updated mod screen icons.
* Updated localization files.

## Bug Fixes
* Fixed Summary Execution missing fire effects.
* Fixed Mushling Bloom always showing in the Construct Orkoid Fungus hint.
* Fixed a crash that could occur when using Captain's Orbital Strike.
* Fixed Stinger Salvo research implying it affects Tervigons and Tyrranofexes due to requirements.
* Fixed higher ranks of Tank Commander's "Roll Over Them!" not doing increased damage.
* Fixed a crash that could occur at the end of the turn.
* Fixed Outpost city damage reduction not showing correctly in damage estimations for non-host players.
* Fixed a crash that could occur when clipboard text could not be pasted.
* Fixed neutral units not taking damage from Wire Weed.
* Fixed attack estimate overriding action points and movement remaining under certain circumstances, causing Doomsday Ark estimates to be wrong after attacking.
* Fixed building die sounds.
* Fixed cargo panel size when a unit does not have morale.

Your rating: None Average: 2 (1 vote)