New – Indicator for Limited Staff
- Allowance [LSA: x]
We added the maximum number of orders used if Limited Staff
Allowance option were set. This value is on Player tab of the
Commander’s Notebook as seen right.
- Enhanced – Correction to Low End Artillery Damage
We fixed an error that was causing low-end artillery fire to have too high a value versus armored targets.
- Enhanced – Improved Infantry Cover in Cities
We made minor adjustments to improve the cover of infantry in cities.
- Enhanced – Recon Unit Scooting Threshold Reduced
Recon units were sitting too long getting attacked and taking losses before scooting. The threshold value has been reduced some to improve their desire to scoot sooner.
- Fixed – False ATGM Hint Being Shown
We fixed a bug responsible for showing errant “ATGM Launch” messages from certain units when no launch was actually made.
- Fixed – Tube Launched ATGMs on Soviet Tanks
We fixed a bug affecting certain Soviet tanks with tube launched ATGMs that could in rare cases keep the unit from firing the main gun. This could stop both AP and ATGM fire.
- Fixed – Two Bugs in Scooting Logic
Certain units, HQs and self-propelled artillery, had a habit of scooting to on top of each other when making an involuntary scoot move. Units also still had too high a chance of scooting toward an enemy hex. Both issues have been corrected and scooting should be more logical now.
- Fixed – Data Errors in West German Data Files
Corrected a bug that would crash the ScenEdit if a Division Recon Unit were selected. Also corrected a Recon APC type to the correct version.
- Fixed – Steam PBEM++ Login Bug
Fixed login problem with Steam PBEM++ games introduced in 2.07.
- Fixed – NATO FSCC Not Firing Smoke Missions.
The NATO Fire Support Control Center (FSCC - the staff artillery command) never fired smoke. This has been relaxed and it will fire smoke about 25% of the time against eligible targets.
- Fixed – Spotting Dots Not Updating
In some cases, the unit counter “spotting dots” in the lower right corner were not turning off when the unit was no longer spotted. This is now fixed.
- Fixed – Crash If Scenario Could Not Find Game Map
If a map file is entirely missing for a scenario then the game will say so and revert to the game setup screen.
- Fixed – Helicopters Stopping Short of the High HQ to Resupply
A problem with helicopter units not returning all the way to the High HQ to resupply has been fixed.