CHANGES AND ADDITIONS
- Added the mod support
- Added a new side quest unlocking a new Broken Lords' Hero and a new item
- Reduced base XP gain per turn on Hero as Governor from 3 to 2 (now identical to XP gain on Hero as Leader)
IMPORTANT FIXES
- Fixed an issue where the host receives an unskippable assert during a session
- Fixed an issue where the player receives an assert message and remains stuck in combat after ending the targeting phase
OTHER FIXES
- Fixed an issue where the AI does not take the Founder's Memorial improvement into account
- Fixed an issue where the AI factions do not build Watchtowers
- Fixed an issue where the village dust ray indicator from the quest "Too Many Chiefs" does not disappear when the quest is failed
- Fixed an issue where custom factions with the "Make Trade Not War" trait were asked to declare war in a side quest
- Fixed an issue where armour quest items were Tier 2 instead of Tier 4
- Fixed an issue where quest items makes Tier 3 items obsolete (because effects are not always better)
- Fixed an issue where the Ardent Mages main chapter 8 cannot be completed
- Fixed an issue where the custom Cultists affinity factions without "Weapons of the Enemy" trait cannot raze captured cities
- Fixed an issue with custom Vaulters improvements that could be build multiple times
- Fixed an issue with the "Strength of the Vault" tech position when used in a custom faction
- Fixed an issue where the technology allowing to explore again ruins does not reset the FX and 2D icon
- Fixed an issue where some buildings show completion in 1 turn regardless their position in the queue
- Fixed an issue where the minor factions can be assimilated in colonised regions even when never discovered
- Fixed several text issues