CHANGES AND ADDITIONS
- Added a tooltip with the total output when colonising a new region or extending a city [G2G Vote].
- Increased vision height value of ridges from 2 to 4.
- Reduced of 1 vision range bonus of the City Hall default city improvement at city creation.
- Reduced of 1 vision range of extractors region buildings.
- Settlers are now Infantry units.
- Added abilities to Quest weapons and shields.
- Added the Vaccination ability to the Proliferator unit (when targeting an ally, it makes them immune to any disease).
- Removed warnings and compliments from the computation of the Diplomacy victory.
- Balanced the Chain Lightning ability.
- Slightly improved default level of army units spawning through quests, based on current turn and game speed.
- Balanced the AI targeting rules.
- Balanced the whole AI for the diplomacy: it should be easier to have a consistent relationship with the AI.
- Added more variety to AI empire armies.
- Enabled the force truce/peace/alliance for the AI when playing the Drakken.
- The AI empires can retrofit heroes' weapons, armours and accessories.
- Reduced the AI trade heuristics for Spices and Dust Orchid.
- Improved the ridges and cliffs visuals.
- Optimised the size of some textures.
- Changed the name of the soundtrack folder (in order to be readable by the Steam music player).
IMPORTANT FIXES
- Fixed an issue where an "Out of Range Exception" can occur with certain saves.
- Fixed an issue where an assert is displayed when loading a save with a commander having lost its army.
- Fixed an issue where an assert is displayed when an AI empire computes the income of an invalid trade route.
- Fixed an issue where an assert is displayed when trying to open the city view after conquering a city.
- Fixed an issue where an assert is displayed when one city along the trade route was razed during the turn (this happens when minor factions or Cultists attack and raze a city).
- Fixed an issue where an assert can be generated sometimes by the simulation when displaying a tooltip.
- Fixed an issue where Game creation fails after loading a mod or resetting to default.
- Fixed an issue where a skippable assert generated in late game, at the beginning of the turn in a multiplayer session.
- Fixed an issue where a skippable assert is generated when the player exits to menu, while a unit receives damage in combat.
- Fixed an issue where a stuck situation is encountered when loading the session.
- Fixed an issue where a dead lock between encounters can occur.
OTHER FIXES
- Fixed an issue where the battle is stuck when using the reset deployment button.
- Fixed an issue where the battle unit does not move when the target is inaccessible.
- Fixed an issue where Settlers do not attack during manual combat.
- Fixed an issue where the Militia does not get XP per turn.
- Fixed an issue where the Militia is not available at the creation of a city.
- Fixed an issue where Militia units do not participate in battles to defend cities.
- Fixed an issue where the Charge ability gives a bonus when the unit does not move.
- Fixed an issue where the Proliferator unit can create new units for the opponent.
- Fixed an issue where units garrisoned in converted villages do not receive XP per turn although the tooltip states otherwise.
- Fixed an issue where assimilating a new faction costs the same as replacing an assimilated one.
- Fixed an issue where Districts are not prioritised as drop locations whenever armies are teleported to a city.
- Fixed an issue where the building buyout and population buyout do not use real resources.
- Fixed an issue where city improvements can be destroyed instantly during a siege before the city is captured.
- Fixed an issue where the Highway improvement does not override the tile cost.
- Fixed an issue where Tier 3 military plan and Cannon Fodder trait reduce army cost to 0 for Necrophages.
- Fixed an issue where the cost for the first pillars/spells for Ardent Mage faction is wrong (used to be 10 instead of 6).
- Fixed an issue where the tooltip when recruiting heroes is disabled because of a market ban in the Academy screen.
- Fixed an issue with the spawned armies in the Broken Lords faction quest chapter 6 and 7.
- Fixed an issue where the player cannot complete the Broken Lords chapter 7alt step 1 of the "Death or Glory" quest.
- Fixed an issue where the Broken Lords chapter 3 "Perilous Frontiers" cannot be completed by colonising new regions if the first city is placed in a low Dust income area.
- Fixed an issue where the Scepter of Auir is displayed as a ring in its tooltip.
- Fixed an issue where quest armies are stuck on water tiles, making quests unfinishable.
- Fixed an issue where loading/saving/loading too much could solve quests.
- Fixed an issue where the "Digging In" quest cannot be completed when the game was saved before pacifying any village.
- Fixed an issue where the "Manual Labour" quest can be triggered without at least 1 Delvers village in the neighbouring regions.
- Fixed an issue where unequipping two-handed weapons, shields and armour will automatically unequip items in different slots.
- Fixed an issue where default two-handed items are not reset when removing the left hand part.
- Fixed an issue where removing a torso item by drag and dropping it in the middle of the panel, the head armour is also removed.
- Fixed an issue where the same item can be received multiple times as either a quest reward or when searching ruins.
- Fixed an issue where AI empires are able to search unavailable technologies.
- Fixed an issue where several luxury resources do not modify the AI deal attitude bar during trade.
- Fixed an issue where AI prioritises Borough streets instead of less expensive improvements in newly built cities.
- Fixed an issue where AI major factions besiege the closest city to their empire regardless of the odds of success during war.
- Fixed an issue where Advanced Diarchy trait has same tooltip info twice.
- Fixed an issue where the wrong icon is displayed for the Sweep Strike Back 3 ability.
- Fixed an issue where the Truce icon is too large on the Diplomatic screen.
- Fixed an issue where the player receives a notification informing him/her that he must colonise a region when an AI has to colonise a region or be eliminated.