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Crusader Kings II: Horse Lords

Also known as:
Crusader Kings 2: Horse Lords
Developer:
Paradox Entertainment
Publisher:
Paradox Entertainment
Release date:
02.06.2015
Off. Website:
www.paradoxplaza.com/crusader-kings-2
Genre:
Strategy
System:
Language:
Your rating: None Average: 8 (10 votes)
 

Patch 2.4.1

Author: Administrator Date: 25.08.15 System:

Major

  • Fixes crash by Province view trying to view a new born ruler's tax liege too quickly when giving him his first title.
  • Fixed crash where AI was trying to remove non-existant units.
  • Fixed crash caused by AI foreign minister evaluating embargos.
  • Fixed crash when changing settings.
  • Fixed a crash related to AI stopping leaving a plot.
  • Fixed a rare threading-related crash.
  • Fixed a crash that could happen when characters were dying while at war.
  • Fixed a crash that was happening after leaving the tutorial after the first war chapter.
  • Fixed a crash that could happen while killing units in a battle.
  • Fixed a crash that could happen when setting up combat results.
  • Revised the "De Jure Claim" CB for baronies so that it takes _all_ holdings in the county
  • Fixed a new bug preventing the "other_dejure_county_claim" CB from working
  • Tribal 'Shipbuilder' buildings now cost Prestige, not Gold
  • Lowered the base cost of the Tribal gold buildings (to 25, 50, 75, 100 from 50, 100, 100, 100)
  • Tribal Feudalization is now a normal Major decision that requires not being an unreformed Pagan and a capital Castle or a Stone Fort, as well as either having Absolute Tribal Organization OR a Feudal liege
  • Converting Tribal Holdings now also creates a City and Temple holding, if the province is big enough (enough Holding Slots)
  • Blocked Tribals from offering non-tribals to become their vassals
  • Tribals and Nomads are now correctly prevented from having anything but Agnatic Law
  • Changed Nomad Succession so that Clan chiefs with a bigger population than the Khagan can inherit. They must have at least 1000 more Prestige than the best relative of the Khagan (but this is modified by their Population / Khagan Population).
  • Fixed CTD when scripting an invalid region in the region trigger.
  • CTD fix loading a save.
  • CTD fix when deleting dynamic titles with de facto vassals.
  • Fixed bug where AI could start building duplicate trade posts.
  • Fixed bug where merchant republics persisted even when the doge lost his last province.
  • Fixed bug where lowborn historical characters did not properly become nomad when supposed to.
  • Fixed crash when entering observer mode.
  • Opinions are no longer automatically removed for being "empty" when characters are hostile due to looting.
  • Fixed bug where raiders got stuck on their fleet.
  • Nomad raiding adventurer titles are no longer inherited.
  • AI will now handle sieges in nomad lands better.
  • Raiding adventurers now buy troops properly.
  • Sieging down a fort will now properly start the next siege.
  • Tribals now use prestige to build tribal holdings.
  • Music enabled for steam music player

 

Minor

  • Province tooltips will now display the distance between that province and the selected province.
  • The "Call All" button in the military view will no longer show characters already in all your wars in the tooltip.
  • Merchant republic houses are now alphabetically sorted in the republic view.
  • Fixed bug where you could split clans to go over the max clan size.
  • AI is no longer able to assign invalid commanders.
  • Fixed issue where the clan size was calculated incorrectly when determining if one should keep subjugated nomads as nomads or not.
  • AI will no longer take the adopt faith decision if it is zealous or would be converting from a reformed religion to a unreformed one.
  • AI is now more likely to take the adopt faith decision to become a reformed religion from being a unreformed one.
  • AI will no longer change government from nomad to feudal/republic if having below 15 castles/cities (10 as content and 20 as ambitious).
  • Balanced nomad retinues and their costs.
  • Fixed bug where going back in history gave the wrong government to rulers who had their capital province settlements swapping places.
  • Fixed bug where remove_settlement commands were used before capital commands in province history. The capital command must always be used first.
  • Destroying a holy site settlement will now first try to make another temple holding a holy site before doing so with the county.
  • Fixed bug where character and capital modifiers for manpower growth was used incorrectly.
  • Fixed bug where the spawn unit effect could not find any province.
  • Renamed "civilian population" to "population"
  • Renamed "population" to "population and manpower"
  • Fixed bug where you could get empty province sieges from provinces with settlements.
  • Tooltip for building trade posts now shows that the county must be owned in order to build on it if it is on the silk road.
  • It is no longer possible to use the pillage_settlement decision on settlements in your realm if you are not independent.
  • Fixed bug where nomad AI did not buy retiunes when supposed to due to having too little gold.
  • The unused manpower modifier on garrison is now shown in the correct row.
  • No longer displays two "--------------" in a row in the levy tooltip.
  • Fixed bug where validating government at game start checked the wrong province settlement.
  • Fixed bug where primary settlements were incorrectly set when going back and forth through history.
  • Generated nomads due to missing characters in history will now properly get a clan title.
  • Now properly states that holy orders are not playable due to being Holy Orders, instead of stating that it was due to being a Theocracy.
  • Nomad view clan entries now display civilian population instead of total population.
  • Non independent nomads will no longer keep tribal holdings for burning.
  • Added on action on_ai_end_raid.
  • Raiding Adventurers should now be cleared properly.
  • Event logs are now only executed if debug_script is enabled.
  • You can now tribalise as nomad in tribal holdings.
  • Tribalising will now set religion and culture in that province.
  • You can no longer tribalise when at war.
  • Fixed bug where trade post interactions replaced settlement interactions when opening the trade post interaction view.
  • Provinces without primary settlements will no longer always have the first settlement controller as province controller.
  • Suzerains no longer get any prestige or opinion penalty for declining tributary call to arms.
  • Fixed bug where certain nomad modifiers were calculated several times.
  • You can no longer change government as nomadic in your clan vassals sub-realm.
  • Fixed bug where auto assignment of commanders assigned one commander too many.
  • Governments with free retract vassalage will no longer incorrectly say that retracting vassalage will "breach the feudal contract".
  • Added several entries to the game start screen government texts and improved existing ones.
  • Characters no longer have to be of YOUR government to be okay with tyranny actions towards vassals with forced contract. They can now be of any government NOT in forced contract.
  • Fixed bug where splash screen scrollbar was visible after loading save.
  • Fixed bug where nomads did not feudalize when supposed to.
  • Fixed bug where non-nomadic rulers sometimes had empty holdings as primary province holdings at game start.
  • AI is now more prone to disband retinues with prestige costs.
  • Nomads now start with a more dynamic amount of troops.
  • AI will now avoid using provinces with settlements to split their clan.
  • Portraits in the republic view are now updated when supposed to.
  • Fixed bug where spawned raiding adventurer lost the landless title immediately.
  • Fixed bug where landless characters could be selectable in the lobby.
  • AI is no longer able to move its capital when at war.
  • Fixed bug where assigning marshals did not always resign them as commanders.
  • Fixed bug where adventurers did not educate their children and would refuse having their parents educating them.
  • Fixed bug where landless clans did not become independent.
  • Fixed bug where nomad holdings were not destroyed when a clan became extinct.
  • Added missing localisation for tribal holdings.
  • AI rulers that can not afford to build forts will no longer prioritize occupying empty provinces.
  • Fixed bug where ticking warscore was not always generated.
  • The realm tree now shows the correct government portrait frames.
  • It is no longer possible to use the 'Make Primary Holding' decision as a merchant republic in the capital province.
  • The AI will now properly use the 'Make Primary Holding' decision on their preferred settlement types.
  • Non-seafarers will no longer raid using boats.
  • CTD fix when getting tooltip for monthly prestige and piety.
  • Converting from nomad to tribal will now give the new tribal prestige holdings buildings based on tech.
  • Added nomad to tribal conversion mapping for Hillforts/Camp fortifications, Shipyard/Harbour and Felt crafter/Market town buildings.
  • Inactive buildings will no longer convert to other settlement buildings.
  • Rebalanced the event troops on the steppes in The Old Gods bookmark.
  • You can no longer demand religious conversion on vassals when you are at war.
  • Zun festival will now invite vassals even when they are leading troops (they still can't be at war).
  • Blocked some province events against empty provinces.
  • Nomads can no longer see the create custom empire decision.
  • Raiding adventurers troops should now properly have their looting status removed when they declare a war.
  • Removed starting gold from Khazars in the 867 bookmark.
  • Added Abandon Trade Post decision.
  • You can no longer demand religious conversion on vassals when you are at war.
  • Frisian ai characters are now allowed to create k_frisia.
  • Fixed a bug where you could attempt to call allies into your wars again and again
  • The Dynasty and Dynasty-based title CoAs in the lobby now actually match those in the game
  • Corrected some bad grammar in old event texts
  • Cut crappy event '3286' (reward random vassal)
  • Fixed a bug with the tooltip on Titles not specifying the Gender Succession Law
  • Added correct event borders to the old "bastard_events.txt"
  • Tweaked the chance of unmarried lovers having children
  • Fixed an issue with Gavelkind where it could appear as if different heirs could inherit provincial capital holdings
  • Concubines now only have personal opinions of their man
  • Corrected text for event 5053
  • Fixed a text glitch where a Concubine lover was called "Lover"
  • Some text fixes to the revised barony de jure claim CB
  • Lowered the revolt risk from "Heretic Stronghold"
  • Fixed some cases where, incorrectly, through event effects and CBs, the title history would say the ruler was "granted" the title
  • Fixed a bug with lots of enemy courtiers joining your court after successful Holy Wars (and possibly some other types of war as well.)
  • Increased the revolt risk reduction from crushing revolts
  • Fixed inappropriate event option text in event 60101
  • Fixed glitch with Clan Overrun
  • The music will now fade when opening the technology view, as in the other main screens
  • Nomad View: Improved tooltip for "Max Number of Clans"
  • You now get less Prestige from declining the Royal Marriage tax if you have a low yearly income
  • Tweaked AI propensity for picking the Seduction Focus, generally lowering the chance
  • Improved text for event WoL.590
  • All religions that allow female temple holders can now also have female court chaplains.
  • Fixed bug in faction demand for a duchy which would cause old liege to go independent if he owned a single county in a different de-jure duchy
  • Fixed bug that caused vassals of faction leader to go independent on conclusion of faction war.
  • Can now get religion switch event within groups as well for mercenaries.
  • Fixed bug in nomad succession where dead guy could inherit the Khaganate, this is not DPRK.
  • Fixed issue letting everyone rename each others dynasties in multiplayer
  • Added kill_yourself and die console commands.
  • Fixed invalid interface shown for decadence morale.
  • Liege who gets vice royalty title can still use succession laws now.
  • Landless characters should now be able to raise mercenaries and holy orders.
  • Now tribal fishing villages can be built next to lakes.
  • Nomads can no longer switch culture by education.
  • Tweaked the pillage settlement decision on foreign land.
  • No longer loses access to provinces when sieged for calculating max population, was too punishing if you would get full capped, new system only slows down growth instead.
  • Moved fort upgrade to the build settlement view instead and is done automatically so you get proper discount.
  • Increased amount of tech gained from tributaries as nomad.
  • Fixed so population don't die so fast by being raided.
  • Fixed issues with laws and inheritance in Khaganates when the Khagan becomes invalid for his position.
  • Outsiders of a clan can no longer inherit the clan
  • Warscore tooltip now shows the score breakdown including information about an imprisoned war leader.
  • Raiding will now remove the "at peace for too long" penalty.
  • Nomad GUI fixes.
  • Appointing a commander or marshal will unassign the character from leading troops if it's no longer possible for the character to lead them.
  • Unit owner is now always at least considered when assigning a unit leader.
  • Minor title selection glitch fix.
  • Automatic call to arms acceptance messages work correctly now.
  • Passing holdings now updates the government correctly for previously unlanded characters.
  • Cleaned up some trigger tooltips.
  • Nomad capital position won't reset on succession for emperors anymore.
  • It's no longer possible to order a councilor to improve tech in a province where the tech can't spread.
  • Tech can spread in provinces that only have a trade post now.
  • Primary holding is now ensured on changing de facto liege on game start.
  • Clan demands for land and clan limit are now computed correctly in presence of wars with clan chiefs being under attacking liege.
  • Renamed "civilian population" to "population".
  • Renamed "population" to "population and manpower".
  • Holy sites are now set correctly when loading a save with temples built in originally empty holy site provinces.
  • Nomad relations now update correctly in the nomad view after a nomad is absorbed/removed.
  • Custom silk road building tooltips added.
  • Vassals imprisoning an enemy will cause the warscore to be 100 now.
  • New units will now correctly join a siege after splitting the original unit in half.
  • Player won't get stuck in tutorial when they get betrothed instead of married anymore.
  • Historical tributary relations are now correctly displayed in the lobby.
  • Clan titles won't have de jure drift anymore.
  • Nomadic vassals don't care about other vassals getting their titles revoked anymore.
  • Trade route occupation is now computed correctly when there is a non-occupation province owner/controller mismatch.
  • Nomad won't get their dynasty name from the khagan anymore.
  • The game won't say the game state is corrupted after clicking multiplayer and back now.
  • Revolt titles won't be inherited by people against whom the revolts rose anymore.
  • Fixed a bug when it wasn't possible to interact with the family palace in some cases.
  • Warscore tooltip now shows the score breakdown including information about an imprisoned war leader.
  • Event HL.5001 is now creating historical characters so they're not deleted as a reference to them is kept in the event chain.
  • Trade route endings graphics added.
  • Credits updated with all QA that have been working on Horse Lords
  • Invite to plot list now shows all plotters that would be invited by auto-invitation.

 

Graphics

  • Fixed weird inland tradepost overlap with graphics

 

Modding

  • Added a "quickbuild" command which will cause all player constructions to finish in one day.
  • Create character effect now can set up the new character as historical (e.g. won't ever be pruned from the database), use historical = yes
  • Arrow width is now set to the "size" parameter from arrows.gfx correctly.
  • Fixed some bugs with tooltips for saved event targets
  • In scripted CBs, "check_de_jure_tier = COUNT" now works too
  • Added on action on_ai_end_raid.
  • The can_grant_claim flag in religion now properly controls whether the head of that religion can grant claims or not.
  • Hints can now be scripted to use smooth list boxes using the list_box_text-key. smoothListboxType-elements must be used instead of instantTextBoxType in the gui-files.
  • Added effects unsafe_war and reverse_unsafe_war, working as the war and unsafe_war effects, but without ensuring the CB can be used.
  • Added trigger religion_allows_female_temple_holders.
  • The spawn_unit effect will now spawn units on any other unit if there is no other valid location (instead of not spawning the units at all).
  • The province trigger now also work in character and title scopes.
  • Moved laws and governments to separate folders.

Map/History

  • Added Mongol tributary state in 1066 * 1124.

Combat

  • Rescaled the random weights of the crushing charge tactic.
  • Crushing charge tactic is now unavailable before 10 days of combat.
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