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Hegemony Rome: The Rise of Caesar

Also known as:
Developer:
Longbow Games
Publisher:
Kasedo Games
Release date:
15.05.2014
Off. Website:
Genre:
Indie
System:
Language:
Your rating: None Average: 10 (1 vote)
 

Patch 2.2

Author: Administrator Date: 25.08.15 System:

DLC info:

From rolling hills to secluded woods, a wise leader knows that how you use the environment of the battlefield can change the course of victory. Master the art of war and enhance your combat stratagem in the ‘Advanced Tactics’ DLC for Hegemony Rome: The Rise of Caeser, which is out today and adds 6 all new-units to your mercenary army: including the Kush Archer, Parthian Cataphracts and Horse Archers, Berber Javelineer, Naked Skirmishers and Gallic Ambushers. The additional content makes use of the recently introduced ambush game feature that allows units to shroud themselves within the field of war, await the approaching enemy forces and seize the opportunity for an attack advantage.

2.2 Change Log:

New Ambush/Recon System

Sneak up on your enemies and launch devastating ambush attacks with the new ranged and melee ambush stances. Available to most infantry units, these stances allow units to move within an enemy's normal view range while remaining undetected. Engaging an enemy within a few seconds of being sighted will give your units a significant combat bonus. Each unit has new ambush and recon stats that determine how close to an enemy they can get before being spotted and, like other stats, these can be improved by promoting officers and generals.

New Modding Samples

To help out the modding community, the main game now includes sample mods on how to add new units, stances, updates and scenarios. These are located in Mods folder of the main game, but must be moved into your 'my documents/Longbow Digital Arts/Hegemony Rome/Mods' folder to be activated. Most .xnt data files are extensively commented, but don't hesitate to ask us if you have any questions.

Improvements and Bug Fixes
  • increased feedback for tactical maneuvers like charging and flanking
  • significantly increased potential number of AI raid targets
  • adjusted AI criteria for defense sorties
  • improved AI's use of forts/camps
  • improved AI's use of mercenaries
  • fixed problems with linked groups of units crossing bridges
  • fixed problem with groups scavenging from farms
  • fixed pathfinding problems crossing multiple bridges
  • fixed hostility decreasing message
  • units will now automatically update their formation size after combat
  • fixed problem with incorrect formation previews when exiting cities
  • fixed mismatched colour of the belgae faction in chapter 2
  • fixed problem with the AI putting too many workers in farms
  • number of slaves killed when a farm is captured is now rounded up
  • memory optimization on 32 bit machines
  • fixed problems with the AI building invalid upgrades
  • fixed multiple animation issues with ranged combat units
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