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Diablo 3

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Patch 2.1.1

Author: Administrator Date: 25.08.15 System:

CLASSES
    -General
        *Pets
            #Philosophy
                >We want pet survivability to be roughly equivalent to the player that summoned them
            #Many monster attacks that are intended to be avoided by players, and weren't already dealing reduced damage to pets, now deal significantly less damage to pets
            #Bug Fixes
                >Pets are now properly affected by Shield Pylons

    -Crusader
        *Active Skills
            #Shield Bash
                >Can now be interrupted during the hit animation

    -Witch Doctor
        *Active Skills
            #Fetish Army
                >Fetish Life has been greatly increased
                >Fetish movement speed has been significantly increased
                >Fetish leash range has been slightly increased
            #Gargantuan
                >Gargantuan is now summoned at the location of your mouse cursor
                >Summon animation speed has been increased
            #Spirit Walk
                >No longer cancels early when the physical body that is left behind takes enough damage
            #Summon Zombie Dogs
                >Zombie Dog Life has been greatly increased
        *Passive Skills
            #Fetish Sycophants
                >Fetish Life has been greatly increased
                >Fetish movement speed has been significantly increased
                >Fetish leash range has been slightly increased
        *User Interface
            #Fetish Army and Fetish Sycophants portrait icons should now display more fitting names on mouseover

ITEMS
    -Class-Specific Legendary Items
        *Wizard
            #Firebird's Finery
                >The infinite DoT debuff should now have a unique effect when it is applied
    -Legendary Gems
        *Boon of the Hoarder
            #The number of Gold piles that explode from enemies on kill has been reduced
                >To compensate, the amount of Gold in each pile has been increased
                >The total amount of Gold dropped remains unchanged, but this will noticeably reduce screen clutter
    -Bug Fixes
        *The Moratorium secondary power can now be triggered by assists
        *The Bane of the Trapped damage increase will now properly applied to Frozen enemies
        *The Gem of Efficacious Toxin poison DoT can now properly be applied by pet attacks

ADVENTURE MODE
    -Rift Guardians and Greater Rift Guardians now drop more crafting materials
    -Infernal Machine
        *In multiplayer games, the Key of Bones, Key of Gluttony, and Key of War will now be considered group drops
            #This means that, instead of players having an individual chance to find a key, that chance is now exists at the party level
            #If a Key of Bones, a Key of Gluttony, or a Key of War drops, it will drop for everyone in the party at the time
    -Greater Rifts
        *The Rift of Trials has received numerous adjustments in an effort to more accurately assess an appropriate level of Greater Rift
        *Large Aqueduct and Sewer maps will no longer show up in Greater Rifts
    -Kadala
        *Philosophy
            #While Kadala is doing a great job of giving players more control over finding specific items, we felt the current experience was a bit cumbersome and inconvenient
            #As a result, we're working to reduce the frequency at which players need to run between Kadala and the Blacksmith to salvage unwanted items
        *The cost to purchase items from Kadala has been greatly increased
        *The chance for Kadala to drop a Legendary item has also been greatly increased
    -Bug Fixes
        *Fixed an issue that could cause Greater Rift Guardians to sometimes drop multiple of the same Legendary Gem

CRAFTING
    -Mystic
        *Enchanting
            #Philosophy
                >We want players to be able to more reliably add sockets to their jewelry in order to enjoy Legendary Gems
                >We still have long term plans to provide more outlets for excess gems and more ways to farm gems that a player needs; however, since those changes are further down the road, we wanted to improve the quality of life of Seasonal and Non-Seasonal players alike by making it easier to add a socket to your Rings and Amulets
            #The cost to enchant jewelry has been reduced from a Flawless Imperial gem to an Imperial gem

MONSTERS
    -The Electrified monster affix now has a short internal cooldown
    -The damage of The Butcher's Fan of Spears attack has been slightly reduced
    -The range of the Charging Beasts' Charge attack has been slightly reduced
    -Plague Nest Bats have had their health globe drop rate significantly decreased
    -Nephalem Rifts and Greater Rifts
        *Maggot Broods no longer start out burrowed in Nephalem Rifts and Greater Rifts
        *Sand Dwellers no longer start out burrowed in Nephalem Rifts and Greater Rifts
        *Demonic Hellflyers now run away less frequently and no longer ambush players from the air in Nephalem Rifts and Greater Rifts
        *Ghosts now run away less frequently and no longer fly through walls in Nephalem Rifts and Greater Rifts
        *Rockworms can no longer spawn in Nephalem Rifts and Greater Rifts

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