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Diablo 3

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Developer:
Blizzard
Publisher:
Blizzard
Release date:
Off. Website:
Genre:
RPG
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Patch 2.0.4

Author: Administrator Date: 25.08.15 System:

GENERAL
    Greatly increased the survivability of pets summoned by several items and skills, including:
        Skycutter
        Maximus
        The Gidbinn
        Genzaniku
        Litany of the Undaunted
        Call of the Ancients
        Falling Sword - Rise Brothers
    All Town hubs have had the placement of the Nephalem Rift Obelisk, Orek, and Kadala adjusted to help reduce the chance of accidental clicking
    The Blacksmith's Belongings box in Act I no longer has collision

CLASSES

    Barbarian
        Philosophy
            Many skills that spend Fury feel great, but when it comes time to generate Fury the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of those single-target generators to be more competitive.
        Active Skills
            Bash
                Increased base damage from 170% to 215% weapon damage
                Skill Rune - Clobber
                    Increased chance to stun for 1.5 seconds from 30% to 35%
                Skill Rune - Onslaught
                    Increased additional damage from 80% to 100% weapon damage
            Frenzy
                Increased base damage from 120% to 155% weapon damage
            War Cry
                Bug Fix: Fixed an issue preventing the 5 seconds of paused Fury degeneration after casting War Cry from working.
            Weapon Throw
                Increased base damage from 150% to 185% weapon damage
                Skill Rune - Mighty Throw
                    Increased damage from 210% to 270% weapon damage
                Skill Rune - Throwing Hammer
                    Increased chance to stun from 30% to 40%

    Crusader
        Philosophy
            Many of the Crusader's Wrath spenders are below where we would like, while Heaven's Fury - Fires of Heaven was over-performing. We are toning back Fires of Heaven while increasing the potency of most of the other Crusader spenders to encourage greater build exploration.
            The single-target Wrath generator spells, Punish and Justice, don't feel meaty compared to generators that can hit more than one target at a time. As a result, we are increasing the potency of Punish and Justice to be more competitive.
            We are making a few adjustments to improve Steed Charge. The cooldown and duration of the skill have both been reduced. Overall, this makes the total uptime for the skill slightly higher and, more importantly, you'll be able to hit the button more often. We're removing the ability for Steed Charge to break stuns, which allows us to focus on Steed Charge being primarily a mobility skill that can still get you out of root effects, such as Jailer. We still want Steed Charge to be useful in combat, so we're also increasing the damage on damage-focused runes.
        General
            Crusaders now take 15% less damage from all sources
        Active Skills
            Akarat's Champion
                Skill Rune - Rally
                    Fixed an issue where Rally would not reduce the cooldown of Condemn
            Blessed Hammer
                Skill Rune - Burning Wrath
                    Increased radius from 5 to 8 yards
                    Increased pool damage from 95% to 150% weapon damage
                Skill Rune - Icebound Hammer
                    Bug Fix: Fixed an issue where Icebound Hammer wasn't chilling enemies
                    Icebound Hammer no longer goes away when exploding
            Blessed Shield
                Increased base skill damage from 280% to 340% weapon damage
                Skill Rune - Combust
                    Increased damage from 105% to 270% weapon damage
                Skill Rune - Shattering Throw
                    Increased damage from 50% to 333% weapon damage
                        Known Issue: The tooltip for this skill rune does not reflect this change
            Fist of the Heavens
                Increased base skill's impact damage from 250% to 340% weapon damage
                Increased base skill's bolt damage from 210% to 340% weapon damage
                Skill Rune - Divine Well
                    Increased damage from 14% to 80% weapon damage
                    Increased bolt zap search radius from 12 to 18 yards
                Skill Rune - Fissure
                    Increased area of effect damage from 80% to 400% weapon damage over 5 seconds
                    Increased Arc capsule damage radius from 3 to 6 yards
                Skill Rune - Heaven's Tempest
                    Bug Fix: Fixed an issue where Heaven's Tempest was not moving around in its intended pattern
            Heaven's Fury
                Skill Rune - Fires of Heaven
                    Reduced damage from 950% to 735% weapon damage
            Justice
                Increased base skill damage from 175% to 240% weapon damage
                Skill Rune - Burst
                    Increased damage from 25% to 30% weapon damage
                Skill Rune - Hammer of Pursuit
                    Hammer of Pursuit now seeks targets more quickly after cast
                    Increased damage from 200% to 300% weapon damage
            Phalanx
                Increased base skill damage from 295% to 380% weapon damage
                Skill Rune - Bowmen
                    Increased damage from 85% to 160% weapon damage
                Skill Rune - Bodyguard
                    Increased damage from 200% to 285% weapon damage
                Skill Rune - Shield Charge
                    Increased damage from 75% to 180% weapon damage
                Skill Rune - Stampede
                    Increased Stun chance from 25% to 30%
            Punish
                Increased base skill damage from 200% to 270% weapon damage
                Skill Rune - Retaliate
                    Increased damage from 70% to 94% weapon damage
            Shield Bash
                Increased base skill damage from 325% to 370% weapon damage
                Skill Rune - Crumble
                    Increased on death proc damage from 550% to 660% weapon damage
                Skill Rune - Pound
                    Increased damage from 550% to 740% weapon damage
                    Increased bonus damage from shield Block Chance from 150% to 500%
            Steed Charge
                Reduced base skill cooldown from 25 to 16 seconds
                Reduced base skill duration from 2 to 1.5 seconds
                No longer breaks Stun
                Skill Rune - Endurance
                    Reduced duration from 3 to 2 seconds
                Skill Rune - Ramming Speed
                    Increased damage from 475% to 515% weapon damage
                Skill Rune - Nightmare
                    Bug Fix: Fixed an issue where the Fire pools were not lasting their full intended duration
                Skill Rune - Draw and Quarter
                    Increased damage from 125% to 185% weapon damage
            Sweep Attack
                Increased base damage from 400% to 440% weapon damage
        Passive Skills
            Lord Commander
                Now reduces the cooldown of Steed Charge by 25% and Bombardment by 35%

    Demon Hunter
        Philosophy
            Many skills that spend Hatred feel great, but when it comes time to generate Hatred the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of a few single-target generators to be more competitive.
        Active Skills
            Evasive Fire
                Increased base middle shot damage from 160% to 200% weapon damage
                Increased base side shot damage from 80% to 100% weapon damage
                Skill Rune - Covering Fire
                    Bug Fix: Fixed a bug causing the side shot damage to be lower than the amount listed
                    Increased the damage of the side shots from 160% to 200% weapon damage
                    Increased the range of the side shots from 50% to 80% to match the range of the middle shot
            Hungering Arrow
                Increased base damage from 125% to 155% weapon damage
            Sentry
                Skill Rune - Guardian Turret
                    The damage reduction from this rune will now be reflected in the Toughness display

    Monk
        Philosophy
            Monks are working as intended and Dashing Strike is perfectly balanced.
            There are no Monk changes at this time. Monks are currently in a fairly comfortable place, but as with all aspects of the game, we will continue to monitor them and make changes as needed.

    Witch Doctor
        Philosophy
            The Witch Doctor was lacking good options for when they were low on Mana. A lack of attractive Signature spells results in builds primarily focused on sustaining Mana for long periods of time. We are increasing the potency of a few single-target Signature spells to be more competitive so that there are still aggressive options while waiting for Mana to regenerate.
            Haunt has received some changes to provide a low-Mana option as well as to emphasize options for a damage-over-time (DOT) play style.
        Active Skills
            Poison Dart
                Increased base skill damage from 155% + 40% to 185% + 40% weapon damage
                Skill Rune - Splinters
                    Increased damage from 65% to 105% weapon damage per dart
                Skill Rune - Spined Dart
                    Increased amount of Mana returned from 25 to 50
                Skill Rune - Flaming Dart
                    Increased damage from 275% to 425% weapon damage over 4 seconds
                    Damage over time from Flaming Dart can now stack with itself
                Skill Rune - Snake to the Face
                    Stun chance increased from 25% to 33%-35%
            Corpse Spiders
                Increased base skill damage from 216% to 324% weapon damage
                Skill Rune - Leaping Spiders
                    Increased damage from 238% to 383% weapon damage
                Skill Rune - Blazing Spiders
                    Increased damage from 259% to 400% weapon damage
            Firebomb
                Skill Rune - Pyrogeist
                    Increased damage from 560% to 880% weapon damage
            Haunt
                Reduced Mana cost from 200 to 50
                Increased base skill damage from 1465% over 6 seconds to 4000% over 12 seconds

    Wizard
        Philosophy
            Two skills on the Wizard, Arcane Orb - Frozen Orb and Electrocute, have bugs with their implementation. Unfortunately, these bug fixes do have the side effect of weakening these skills. Ultimately, this brings these skills back in line with other Wizard skills, which is why we chose to implement these fixes.
            Teleport is receiving some changes to allow it to work in more situations. The range is being increased overall for each cast of Teleport. As a result, the Wormhole rune is receiving a reduction in the number of successive casts that can be completed. Previously, you could cover 140 yards in 4 casts and now you can cover 150 yards in 3 casts. Overall, this is a buff.
        Active Skills
            Arcane Orb
                Frozen Orb
                    Bug Fix: Fixed an issue where Frozen Orb was chilling for longer than intended
                    Bug Fix: Fixed an issue where the Frozen Orb bonus damage radius was hitting a larger area than intended
            Electrocute
                Skill Rune - Surge of Power
                    Reduced proc scalar from 0.25 to 0.166
            Teleport
                Increased range from 35 to 50 yards
                Skill Rune - Wormhole
                    Reduced maximum allowed teleports from 4 to 3
        Passive Skills
            Arcane Dynamo
                Bug Fix: Arcane Dynamo now properly grants bonus damage to channeled spells
            Prodigy
                Bug Fix: Fixed an issue where Electrocute was granting double the intended amount of Arcane Power when used with Prodigy

ADVENTURE MODE

    The Nephalem Obelisks now have a short cast time before they activate
    Nephalem Rifts
        Adjusted the potential layouts for Sewer and Aqueduct style dungeons to include more randomized options

CRAFTING

    Level 70 crafted sets no longer require Flawless Royal gems and instead now require Marquise gems
    The drop rate of unique Legendary crafting materials has been significantly increased
        This matches the drop rate of Death's Breaths
    Death's Breaths are no longer required for level 61-70 Rare crafting recipes
    Bug Fix: Legendary crafted shields now provide the correct amount of Block Value for their level

ITEMS

    The treasure from Resplendent Chests has been improved to feel more resplendent
    Bug Fix: Legendary Follower relics will no longer roll incorrect Primary stats
    Malthael is now much more afraid, and will more consistently drop the Reaper's Fear Legendary crafting material
    Bug Fix: Gloves of Worship no longer grant 60 minute buffs for Empowered or Fleeting Shrines

MONSTERS

    Damage from ghosts with the Soul Siphon ability has been reduced
    Poison Enchanted
        Duration of each Poison Enchanted globule reduced from 8 to 6 seconds.
        Maximum number of Poison Enchanted globules has been reduced from 4 to 3 per cast
        Poison Enchanted is now triggered with more variation in timing from Champion packs
    The "Kill Malthael" quest is now required to be completed before Malthael will drop loot

QUESTS

    The Crazy Climber event now requires players to kill the monsters spawned during the event to complete
    The Jar of Souls event now spawns additional monsters in Torment I and higher
    The Matriarch's Bones event now spawns additional monsters in Torment I and higher
    In Campaign Mode, Manglemaw now only drops loot and gives XP before the player progresses to the Chancellor's Tomb quest

USER INTERFACE

    Bug Fix: Fixed an issue where game objects were prioritized over chat links in the chat window
    Bug Fix: Fixed an issue where players were sometimes unable to click on chat links at the bottom of the chat window

 

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