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Napoleonic Battles: Campaign Waterloo

Also known as:
Napoleonic Battles 4: Waterloo
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patch 1.02a

Author: Administrator Date: 25.08.15 System:
Changes for Campaign Waterloo 1.02a
    - Fix to a Fog-of-War information leak.
    - Fix to a problem with skirmishers and the No Melee Eliminations rule.
    - Fix for a problem with recovery for independent skirmisher units.

Changes for Campaign Waterloo 1.02
    - Implemented a minimum bridge strength requirement for crossing a
      damaged bridge of 50, 100, and 150 for infantry (and leaders), cavalry,
      and artillery (and supply wagons) respectively.  See the section on
      Movement in the Users Manual.
    - Put cavalry charge factor in parameter data.
    - Put cavalry charge multiple in parameter data.
    - Put disordered movement fraction in parameter data (now at 2/3).
    - Added the ability to define a unit as "Has Boats" which allows the
      unit to enter water hexes.
    - Added option to prevent defender elimination when there is no valid
      retreat after melee.

Changes for Campaign Waterloo 1.01
    - Weather adjustments in PDT files
    - Reduced costs in PDT file for "about face" movement.
    - Various map alterations.
    - Corrected 3D icon mapping, courtesy of "Waffles"
    - Various OOB adjustments.
    - Added hot key "K" for toggling the display of Command Range.
    - Added optional rule that prevents retreats from overrunning skirmishers.

Changes for Campaign Waterloo 1.0
    - New implementation of DirectPlay which fixes DirectX 9 problems.
      Note: firewall ports have been changed by Microsoft.
      See: http://support.microsoft.com/default.aspx?scid=kb;en-us;240429
      This implementation uses DirectX 8 method.
    - Added On-Map Results option which causes combat results to be displayed
      on the map rather than in a separate dialog box.  The setting can be
      changed on or off from the Settings Menu.
    - Leaders, Skirmishers and Supply Wagons no longer block the retreat of
      non-Skirmish units, but instead are eliminated and captured.
    - Reduced morale of Skirmishers by one for the purpose of Rout check.
    - Change so that Charging Cavalry which are continuing can move into
      empty hexes and can melee units which have already meleed.
    - Change so that Disordered units attack at 1/3 strength and defend at
      2/3 strength.
    - Added a new Weather feature that allows for weather conditions to change
      during a scenario.  This feature is described in the Users Manual under
      Weather and Conditions.  Also see the documentation for the Parameter
      Data Dialog and the Info Menu in the Main Program help file.
    - Added ability to terminate AI Campaign Games using Termination Bid
      feature.
    - Added option for Division Colors under View Menu.
    - Changed the trip range for releases from 5 to 9 hexes.
    - Added optional rule for No Op Fire Against Skirmishers.
    - (Editor) Added ability to shift units on the map (see Hex Menu).
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