- FIXED: PTE is now properly shut down when anchoring
- FIXED: Fleet->Systems panel now shows accurate information related to fighter wings
- FIXED: Heroes and platforms can now be properly targeted when using controllers, by using Target nearest enemy
- FIXED: Bridge officer will no longer notify you that you destroyed another hostile when destroying one of your mercenaries
- FIXED: Mercenaries now repair Hull when you anchor on a planet or station
- FIXED: You can no longer issue Anchor command on a hostile station via the Starchart
- FIXED: A problem where the main menu would hang if you have multiple controllers plugged in at the same time
- FIXED: An exploit/bug when using controllers that allowed you to select and sell/unmount non-existing ship systems when using controllers
- FIXED: Selecting and using the Riftway button on the Starchart with controllers is now possible as intended
- FIXED: Icebreaker achievement now works as intended and does not trigger after colliding with a single asteroid
- FIXED: An error related to Guardial angel achievement
- FIXED: The Shipping magnate achievement now works as intended
- FIXED: The You da boss! achievement is now fully functional
- FIXED: An error that caused achievements to provide a penalty on PTE charge-up time instead of a bonus
- FIXED: An error related to Artefact vaults that caused several potential problems if you transported onto any of them
- FIXED: An error that caused your new ship to have more than its maximum Hull when transferring command
- FIXED: Model detail and LOD distance now work properly. More work on optimization is planned.
- FIXED: You can no longer anchor on a station if you attempt it via the Starchart, if combat begins on the way there
- FIXED: A scrollbar is now added to the News panel to prevent sections of the text from being unreadable
- FIXED: An exploit related to Heavy weapons and their ammo, when switching to a different heavy weapon
- FIXED: Contraband scans can no longer happen during cutscenes to prevent the game from being left hanging or even crashing
- FIXED: Numerous overlapping text issues in the Russian localization
- FIXED: Several malfunctioning collision meshes
- FIXED: Torrent surfer perk now properly displays the increased jump range on the Starchart
- FIXED: Wolverine's cloak field generator no longer has 0 Hitpoints, but proper amount
- FIXED: Several minor GUI usability issues
- FIXED: An error that occurred when activating Fire at Will, causing the first shot to target the wrong location
- FIXED: An error that caused object information to be displayed wrong on the object info panel
- FIXED: Game controls are now properly deactivated during cutscenes and some dialogs when using controllers
- FIXED: An issue that could potentially cause the game to crash immediately after the Campaign intro movie
- UPDATED: Now you see me... achievement made slightly easier to achieved
- UPDATED: Attacking neutral ships will now trigger a reaction from other nearby neutral ships of the same faction
- UPDATED: Moved Salem station away from the asteroids, so they don't immediately break on loading and leave collectible loot
- UPDATED: NPCs' chance of forcing player out of PTE now depends on player experience level and difficulty setting
- UPDATED: Heroes now repair their Hull while out of combat
- UPDATED: Campaign intro movie in the Polish localization now comes with subtitles
- ADDED: HUD Power indicator now has a corresponding tooltip to show precise numeric information
- ADDED: Game automatically chooses the stronger graphics card if more than one is available (This is especially important for players that have IntelHD in their computer!)