- FIXED: An issue where Iolian NPCs would equip Unique codename weapons
- FIXED: An issue where enemies would launch wings with zero fighters
- FIXED: A problem preventing Cloak stability parameter to work as expected
- FIXED: A bug concerning Targeting mode and cutscenes/dialogue segments where the player doesn't have the control of his/her ship
- FIXED: A database error in the localized versions that could cause the game to crash
- FIXED: An error in At an empire's end mission with ships exploding in advance
- FIXED: Numerous text errors
- Thanks for this goes to Unbroken as he's done the additional proofreading.
- FIXED: A typo in the DerelictOnDestroy.sal script preventing it from reaching its full potential.
- FIXED: An error that could in some cases cause the game to crash when storing a ship into the garage
- FIXED: Old friends mission - A bug where boarding a structure you're supposed to destroy would break the mission
- UPDATED: Gladius group bounty hunters now T-jump in closer to the player. When you see their message on screen, you'll spot them on the radar as well.
- UPDATED: Sorting ships by ship class when generating Freelance missions. You should no longer be fighting against level 1 freightliners. This can still happen, but not as frequently.
- UPDATED: Mod Manager to reflect the addition of the Origins DLC
- ADDED: Logitech Extreme 3D Pro throttle(slider) support. If you're using keyboard/mouse control scheme, you can now manually bind the slider to accelerate/decelerate
- ADDED: Tooltips for context menu in Controller mode
- ADDED: Scripterion2 to provide more functionality and ease-of-use. In time this will replace the original Scripterion altogether.