- FIXED: A problem with light weapon accuracy on lower framerate
- FIXED: Several errors in LoadSector scripts
- FIXED: A potential error in NPC AI routines when searching for enemies
- FIXED: Several database balancing errors in Russian, German and Polish localizations
- UPDATED: Fighters now move more quickly
- UPDATED: Optimized collision meshes for structures and platforms to improve performance
- UPDATED: Junkyard optimized - Improved loading time and physics calculations
- UPDATED: Asteroid fields optimized - Improved loading time and physics calculations
- UPDATED: Optimized light weapon firing calculations and VFX for improved performance
- ADDED: Maximum number of turrets per weapon battery and per ship is now increased