Loading ...

PAYDAY 2

Also known as:
Developer:
Overkill Software
Publisher:
505 Games
Release date:
13.08.2013
Off. Website:
www.crimenet.info
Genre:
Action
System:
Language:
Your rating: None Average: 7.7 (7 votes)
 

Patch 13

Author: Administrator Date: 25.08.15 System:
Update #13 - 2013/10/03

 

The three biggest changes

  • A complete overhaul of the weapon system, introducing numeric values instead of bars
  • Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment
  • Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info

 

System
  • XP buff for HARD, VERY HARD, OVERKILL to account for increased difficulty, making it more rewarding
  • Pro Job XP payout increased on OVERKILL difficulty, making it more rewarding
  • Failure XP payout reduced slighlty
  • Special enemies will now be marked when seeing them through security cameras
  • You can now mark special enemies when in bleedout
  • Fixed a bug where skills that reduces purchase cost did not reduce cost of buying Premium Contracts
  • Changed suppression to threat
  • Changed visibility to concealment
  • Changed recoil to stability

 

Masks
  • All masks are now shown in your mask stash - now you know how many masks there currently are and which ones you have
  • Fixed a mask exploit where the player could abuse the mask system to gain money

 

Stealth
  • Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment
  • Fixed a bug for suspicion meter not decaying when same enemy has more than one suspicion object in sight
  • Decreased most SMG weapons and Assault Rifles concealability
  • Increased Pistol concealability except for the Deagle Pistol and Bronco .44 Revolver
  • It will no longer be possible to sneak right in front of enemies
  • Added a Detection Risk ring in the inventory instead of the Concealment bar
  • Fixed various issues with Suspicion and Detection related skills
  • Adjusted armor concealment values to make the first four armors more forgiving and the last three more punishing
  • Adjusted the weapon concealment values to be less punishing
  • Security cameras have been improved and will now detect you faster - GENSEC have been hard at work
  • Tweaked the detection values based on QA and community feedback

 

Law enforcement
  • Increased Sniper difficulty on OVERKILL so that they now deal massive damage
  • Tasers can now team up together with Shields
  • Law enforcers can now carry the Bronco .44 Revolver - go on, make their day
  • Fixed a crash regarding Sniper on the OVERKILL difficulty
  • Bulldozers can now throw smoke grenades - Oh my god
  • Bulldozers can now use the IZHMA 12G Shotgun - Sweet baby Jesus
  • Added new VO when law enforcers are suppressed
  • Fixed a crash related to flashbangs
  • Fixed a crash when a player tries to convert a dead law enforcer
  • Added hearing loss sound for flashbang
  • Added new VO for police officers and S.W.A.T.'s
  • Decreased damage output of law enforcers carrying the CAR-4 Rifle
  • Decreased damage output of law enforcers carrying the AMR-16 Rifle
  • Reduced the distance that the Taser can tase you
  • Added SFX to the Taser when his taser malfunctions and increased the damage the taser takes

 

GUI
  • Three icons have been added for the drill monitor so players can now see which skills have been activated
  • Weapon modification icons have now been added to the inventory and the loadout menus
  • Increased volume of player armor regeneration sound

 

Gangsters
  • Gangsters have been balanced so that they are less deadly, yo

 

Armor
  • Armors have received a dodge value - the lighter you are, the higher chance you have of dodging bullets
  • Further balanced movement rates for all armors
  • Armor penalty now affects steelsight speed, crouching speed and in-air movement speed

 

Skills
  • Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info
  • Complete overhaul of skill descriptions to more accurately describe what the skills do
  • ECM Feedback radius has been extended to 25m
  • Improved the Fast Learner skill by increasing its effect
  • Balanced the Bulletproof skill by decreasing its effect
  • Improved the Cat Burglar skill by increasing its effect
  • Improved the Lockpicking Expert ACE skill by increasing its effect
  • Improved the Gunslinger skill by increasing its damage and reload time
  • Improved the Cable Guy skill by increasing the interaction speed
  • Balanced the Inspire ACE skill so that it works 75% of the time
  • Improved the Sentry Combat Upgrade skill by increasing the armor %
  • Balanced the Chameleon skill, decreasing its effect
  • Balanced Tier 4 of the Ghost tree
  • Balanced Tier 6 of the Enforcer tree

 

Drill
  • Add ability to upgrade drills with your skill upgrades - you can now upgrade other players drills
  • Fixed bugs with the drill and hacking device, sound getting stuck and unavailable upgrades for clients

 

Weapons
  • A complete overhaul of the weapon system, introducing numeric values instead of bars
  • Selecting equipped mod will display the base, mod and skill stats
  • CMP Submachinegun - Increased the damage, spread and recoil
  • AMR-16 Rifle - Decreased the damage and recoil
  • AK.762 Rifle - Decreased the damage
  • Krinkov Submachinegun - Decreased the rate of fire
  • AK5 Rifle - Lowered the recoil
  • Kobus 90 Submachinegun - Lowered the recoil
  • Deagle Pistol - Lowered the recoil, increased the damage
  • Mark 10 Submachinegun - Increased the damage and spread
  • Locomotive 12G Shotgun - Increased the full and fall-off damage
  • Crosskill Pistol - Decreased the damage, lowered the recoil
  • Mosconi 12G Shotgun - Modifications for the Mosconi 12G Shotgun now have higher concealment
  • The Ergo Grip modification of the Crosskill Pistol now has a stability statistic

 

Nightclub heist
  • Fixed a bug with a shelf with no collision in the kitchen

 

Watchdogs heist
  • Watchdogs Day 2 - Fixed a bug with the trucks collision

 

Four Stores heist
  • Fixed a bug where a camera wasn't spotting players properly

 

Diamond Store heist
  • Fixed the AI navigation graph so they move properly

 

Big Oil heist
  • Fixed a bug so that the players can't shoot through the round windows to the left and right of a door
  • Modified cost for Big Oil Pro

 

Jewelry Store heist
  • Fixed a bug where throwing jewelry bags on top of street lights will cause progression to be stopped
  • Fixed a bug where the player and bag collision wouldn't work properly with the dump truck (this is also fixed on the Ukranian job)

 

Rats heist
  • Rats Day 2 - Fixed an issue where one of the money bag isn't secured when it spawn in the van
  • Modified cost for Rats Pro

 

Framing Frame heist
  • Framing Frame Day 2 - Fixed a bug so that players now are able to pass through the train door before it closes
  • Framing Frame Day 2 - Fixed an issue with the phone when multiple players would answer it at the same time
  • Framing Frame Day 3 - Fixed a bug where bags weren't reachable
No votes yet