* The AI can now choose to destroy enemy outposts instead of always overtaking them with troops
* Carrier Ships/Starbases will no longer replenish new fighters above their capacity based on Fighter Bays
* Launch Fighters audio will now only play if the carrier ship is in player's view
* Planet view info will now properly display maintenance when choosing non-terran homeworlds
* Fixed a bug that could cause the game to crash after exterminating a colony with a hostile environment (to the player race)
* Fixed an issue where some text in dialogues (missions) would be truncated at certain resolutions
* Fixed an audio issue with Eremai Device that could cause the game to crash
* Small update to Error Reporting Tool