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Supreme Ruler 1936

Also known as:
SR 1936
Developer:
Battlegoat Studios
Publisher:
Battlegoat Studios
Release date:
09.05.2014
Off. Website:
Genre:
Strategy
System:
Language:
Your rating: None Average: 9 (2 votes)
 

Patch 8.2.1

Author: Administrator Date: 25.08.15 System:
  • Battle for the Atlantic element added (defaults on for 1936/40/41)
  • Tech Tree fixes
  • Equipment list fixes
  • Order of Battle (Units/Equipment) fixes
  • Region data fixes
  • GUI fixes
  • Other minor map fixes
  • Event fixes
  • Resupply value of piers and fields is now cumulative (not 'single maximum')
  • Naval port/piers resupply to water hexes greatly increased; no more 'port penalty'
  • 'Singapore /0 bug' (-ve population when large numbers killed) fixed
  • Improved hex movement / zone of control transit rules
  • Resolve standoff path pause issues on neutral transit hexes
  • Improved first day AI economic decisions
  • OrdersClear now resets fbase/fresv flags, to allow units to re-scan for resupply bases
  • Equipment list: Small village cutoff starts at 50 instead of 1000
  • Ships out of ammo will now return to closest friendly port, not home base
  • Fixed facility-related GUI items (facility strength bars in panels, etc)
  • ~100 new tech entries. Many entries' prerequisites updated
  • New Scripted Events (Change Loyalty, Change Efficiency, Garrisons)
  • Fixed event-related war declarations on colonies
  • Fixed Events re Denmark/Germany 1940
  • New-game land units deployed on water will become merchant marine loaded
  • Fixed issue with Colonize event when colonizing an enemy
  • Graphic GUI (SRBITS) skin support
  • UseVideofix (nvidia video fix) now defaults to TRUE on first install
  • UseHWVertex now defaults to TRUE on first install
  • Support mapgui in .scenario file for specifying default scenario skin
  • Fixed possible hang on building facilities (manual or minister)
  • Electricity stocking issue for purchased stock resolved
  • Support new command line option "-haps XYZ" to set haps directory to \XYZ\
  • Negative Trade bug (when relationships get really bad) fixed
  • Allied Victory no longer requires 'dormant'/exiled regions
  • Espionage Regional Focus can be reset to None/Idle
  • Facility maintenance cost code re-written for inflation/gdp growth/relrate etc
  • Maintenance GUI fixed to reflect correct facility maint cost
  • Tourism and business sectors now urban upgrades, no maintenance cost, no scrap
  • AI in need of product will bug humans less often (unless player sets Trade Rel pri)
  • Savegame size optimized for long-term games, less memory used.
  • Missile-build memory now recycled on save
  • Amphibious units will now use Amphibious-landing Merchant Marines
  • Neutral pathing transit rules changed for neutral-exit units (ie dip trade) (experimental)
  • Pathing rules relaxed for merchant marine units (experimental)
  • Sound for bombers vs. aircraft updated.
  • Map fixes to theaters and battlezones
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