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Age of Empires II HD

Also known as:
Developer:
Ensemble Studios [+]
Publisher:
Microsoft
Release date:
09.04.2013
Off. Website:
www.ageofempires.com
Genre:
Strategy
System:
Language:
Your rating: None Average: 8.6 (14 votes)
 

Patch 3.8

Author: Administrator Date: 25.08.15 System:
Bugfixes:
  • fixed several issues related to spectator mode causing out of sync errors
  • fixed an issue where commands could be executed out of order in multiplayer games causing out of sync errors
  • fixed an issue where the game would not handle mouse wheel messages when the game was on a secondary monitor in some cases
  • fixed an issue where the AI could crash when starting a game with multiple town centers (eg. a Budapest map)
  • fixed an issue where the scenario editor could paint invalid terrain
  • fixed an issue where the game could crash when a unit walked over invalid terrain
  • fixed an issue where villagers could "leak" food when they retask from a boar to another food resource
  • fixed an issue where teams were getting force-locked in multiplayer scenarios
  • fixed an issue where spectators were affecting wall generation in arena maps
  • fixed an issue where the background music would restart from the beginning when the game lost and then regained focus
  • fixed an issue where when a player's name started with a taunt number, the taunt would play during in-game notifications
  • fixed an issue where the file transfer progress bars in multiplayer lobbies were getting positioned improperly
  • fixed an issue where siege rams with the "Furor Celtica" upgrade could have abnormally high HP
  • fixed an issue where AI names could be blank in multiplayer games where there were empty lobby slots between the humans and AIs
  • fixed an issue where custom campaigns with the .cpx extension were not being found in the Forgotten in some versions of Windows
  • fixed an issue where the tech tree screen would come up blank in AoK/AoC HD, but not AoF
  • the history section in AoC HD no longer displays AoF history when using English.
  • fixed an issue where the AI facts and actions were not ignoring spectators, causing all spectators to be seen as enemies
AoK/AoC Campaign fixes:
  • fixed the enemy monks in El Cid 1 stealing the hidden relics
  • fixed the allies sending trading carts to the player's town in Saladin 2
  • fixed the blue enemy (Tiberias) in Saladin 5 not getting to the Imperial Age

 

Forgotten Campaign fixes:
  • fixed spawning treb in Prithviraj 2
  • fixes to Bukhara:
    • White Huns no longer build siege or monks before the war starts
    • Gaia camels replaced with wild camels
    • Trade route no longer gives gold if you lose the towers
  • Player can now progress after defeating the Pechenechs in the castle age in Honfoglalas
  • Dragon ship spawn fixed in Langshan Jiang
  • Various smaller fixes in:
    • El Dorado
    • Prithviraj
    • Sforza
    • Alaric
Standard AI Fixes:
  • taunting "100" to the AI will disable the AI's resign rules; taunting "101" will re-enable it: be sure that you're actually chatting to your AI opponents and not your allies
  • when the AI's resign rules are active, the AI will now resign later than it would previously
  • the AI will now sometimes request tribute from humans when teams are unlocked
  • minor optimizations and fixes

 

Other changes:
  • the "up-reset-units" AI action no longer resets civilian units when -1 is passed to it
  • When the host of a multiplayer lobby changes the lobby name, the name input field will be populated at first with the old lobby name
  • Selecting "chat" while watching a recorded game no longer pauses the game
  • Donkey graphics fixed
  • New Shah graphics (AoF only)
  • Wild elephant running sound fixed
  • Relic carts wheels turn while moving
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