CHANGES AND ADDITIONS
- Decreased impact of stocks and transactions on market prices
- Reduced the stockpile prices on the market place
- Added a random number of turns between diplomatic proposals to avoid multiple AI proposals at the same turn
- Tweaked a bit the attribute bonuses given by the Sceptre, Wand, Staff and Claws weapons
IMPORTANT FIXES
- Fixed an issue where an infinite end turn occurs in a specific situation
- Fixed an issue where a skippable assert is generated for the host at the beginning of each turn in a multiplayer session (OrderQueueConstruction.Pack)
- Fixed an issue where a session desyncs when the AI empires retrofit units with the "Sweep strike back" capacity
- Fixed an issue where a session desyncs due to unit design modifications in a specific situation
- Fixed a null reference exception when the AI empires are dealing with boosters
OTHER FIXES
AI
- Fixed an issue where the AI empires retrofit only one unit per turn
- Fixed an issue where the AI empires don't react to player sneak attacks on capitals
- Fixed an issue where War is cancelled every 2 turns by AI empires
FACTIONS
- Fixed an issue where the Hold Position strategy for Ardent Mages ranged units doesn't work
- Fixed an issue where the Cultists and the Ardent Mages do not have access to the right technologies when using a pre 1.0.21 save file
- Fixed an issue where using conversion on a village will break population bonus with a Custom Faction
- Fixed an issue where the Cultist Custom Faction has a cap of 85 custom points when everyone else has 80 points
- Fixed an issue where Pillars are not available for Custom Factions
- Fixed an issue where some technology traits stay in the faction traits list of the Custom Factions screen even after their prerequisite is removed
- Fixed an issue where Broken Lords Chapter 7 step 1 quest cannot be completed using Custom Factions with the Anarchists trait
- Fixed an issue where the Pillars and Spells cannot be used with Custom Factions without the Ardent Mages affinity
- Fixed an issue where units created by the Proliferators can trigger an error message
- Fixed an issue where Undead units are not usable for factions other than the Necrophages
GUI
- Fixed an issue where the Research notification keeps popping out at loading when no research are available anymore
- Fixed an issue where the Strategic booster does not force the strategic GUI button to show when the resource stock is null and the booster is active.
- Fixed an issue where, when an hero has all the accessory slots equipped (at least 3), the third accessory will be removed when drag and dropping the first one out
- Fixed an issue where the AI deal attitude bar for the open borders treaty is not modified by added technologies
MARKET PLACE
- Fixed an issue where units don't reset all their attributes (current health points, movement points) when sold to the market place
- Fixed an issue where the Booster auction doesn't check if the booster is salable
QUESTS
- Fixed an issue with some quests rewarding units using an edited unit design
- Fixed an issue where the chapter 4 of the Necrophages questline rewards units based on their edited design
- Fixed an issue where the chapter 1 step 2 of the Ardent Mages questline rewards units based on their edited design
- Fixed an issue where saving on the same turn the city from Ardent Wizard chapter 4 quest is destroyed would corrupt the quest upon loading
- Fixed an issue where quests requiring colonisation can be completed by colonising any region
MISC.
- Fixed an issue where the Siege breaker army can stay immobile because of a pathfinding misuse
- Fixed an issue where minor faction assimilation is lost when all converted villages are destroyed
- Fixed an issue where the garrison unit count can exceed the maximum capacity when buying mercenary units
- Fixed an issue where the user cannot see or access save file created after a victory has been achieved
- Fixed an issue where the user remains stuck in the tutorial if the city is selected too fast after the city construction step
- Fixed an issue where the flying units do not receive targeting orders while initiating combat in areas with limited deployment tiles
- Fixed several text issues