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StarDrive 2

Also known as:
StarDrive II
Developer:
Zero Sum Software
Publisher:
Iceberg Interactive
Release date:
09.04.2015
Off. Website:
www.stardrivegame.com
Genre:
Indie
System:
Language:
Your rating: None Average: 6.6 (14 votes)
 

Patch 10/04/2015

Author: Administrator Date: 25.08.15 System:
  • Added some optimizations to battles that have tons of fighters (200+). The optimizations will apply to all battles of course, but I'm really aiming at getting the FPS up for those crazy huge battles
  • Researching Phasors will now upgrade your fighter weapons appropriately
  • Mac / Linux fix for hanging at 100% on a turn
  • Fixed malfillion's ship
  • Easy mode is now easier. You will see fewer Portal Spawns, and the AI is penalized in its production and research capacity. The AI will still be aggressive but they will simply be slower about its economy, which will hopefully help out new players. There are no changes to Normal difficulty and above
  • Fixed a scenario where the AI could sneak attack you even though you had a peace treaty
  • Buffed Fighters across the board to have more hitpoints. I think they are too flimsy right now. They get a very solid buff. Also, I noticed that the AI was not properly using upgraded fighter weaponry. Expect fighter swarms to be much more deadly
  • You'll see slightly reduced portal spawns across all difficulties now. The initial spawn will happen when you're a bit further along in your development now. And even longer out for easy mode.
  • fixed a bug that could prevent successful completion of a battle arena mission
  • The Ai will not pester you as often with various demands and requests to trade
  • A Non-Aggression Pact will be far more effective at preventing an empire from attacking you if they detect weakness
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