Changes for Campaign Corinth 1.06 - Added optional Night Movement Fatigue rule. Changes for Campaign Corinth 1.05 - Additional of new optional Target Density rule which causes increased fire value against targets with more than 2/3 maximum stacking in hex. - New optional Bridge Limit and Repair rule that allows damaged bridges to be repaired and imposes bridge strength limits on movement (see Movement section of Users Manual for more information). - Change to Disruption recovery determination so that Artillery units use their Morale rating for the recovery test (see Command section of Users Manual). - Added optional Night Movement Fatigue rule. Changes for Campaign Corinth 1.04 - Map Graphics: new 3d Features and 3d Symbols files. - Minor map changes: new church icons for 3d maps. - Minor oob changes: unit names and icon changes. - Fixed 3d icon error in Middleburg scenarios. - Gunboat stacking is limited to two per hex. - Added gunboat artillery loses to count for victory points. - Added the ability to create 2 hour night turns. (.pdt file) - Leaders, supply wagons, and limbered arty will not prevent a defending unit from retreating after a lost melee. - Supply wagons will have the option of counting toward victory points. - Defending units will now fire at 100% as a result of melee. - A/I Artillery will only fire at valid targets. Changes for Campaign Corinth 1.03 - New implementation of DirectPlay which fixes DirectX 9 problems. - Fix for Unit List text problems. Changes for Campaign Corinth 1.02a - Fix for Column Movement crash. Changes for Campaign Corinth 1.02 - Added new On-Map Results feature which displays combat results on the map rather than in a separate dialog box. - Fix for Trails and Fences overprinting in Terrain Info box. - Added Night Attack Penalty to parameter data (see Meleeing in User Manual). - Added feature that routing units will disrupt units in hexes that the routing units retreat into. - Added Shift feature under Hexes Menu in Scenario Editor for shifting units on the map. - Added Unit Bases button in toolbar for both Scenario Editor and Main Program and made Unit Bases option a saved setting. - Reinstated Column Movement where no unit is selected. Changes for Campaign Corinth 1.01a - Restored original CVictory and BlankboxH files. Changes for Campaign Corinth 1.01 - Fixed Roaming Mode using Z hot key. - Fixed overprinting of Stream and Fence in Alt Terrain Info. - Fixed e-mail address for Andy Thomas. - Fixed dark bands in Visible Hexes feature. - Fix for display of morale of recrewed batteries. - Fix for one hour error in reporting of dusk time in Parameter Data Dialog. - Added FOW for Bridge Strength. - Fix for missing Orchards along roads in 3D. - Fix for replay bug having to do with large reinforcement stacks. - Increased Cavalry Charge Melee bonus to 25% from 10%. - Added ability to add Trenches to a scenario. - Added option for Alternate Label Style. - Added Ask Before Advancing option. - (Scenario Editor) Added ability to check for duplicate leaders in Scenario Menu. - (Pdt) Increased short range effectiveness for artillery.