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Civil War Battles: Campaign Corinth

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Developer:
John Tiller
Publisher:
HPS Simulations
Release date:
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patch 1.06

Author: Administrator Date: 21.12.17 System:
Changes for Campaign Corinth 1.06
    - Added optional Night Movement Fatigue rule.

Changes for Campaign Corinth 1.05
    - Additional of new optional Target Density rule which causes
      increased fire value against targets with more than 2/3 maximum
      stacking in hex.
    - New optional Bridge Limit and Repair rule that allows damaged bridges
      to be repaired and imposes bridge strength limits on movement (see
      Movement section of Users Manual for more information).
    - Change to Disruption recovery determination so that Artillery units use
      their Morale rating for the recovery test (see Command section of
      Users Manual).
    - Added optional Night Movement Fatigue rule.

Changes for Campaign Corinth 1.04
    - Map Graphics: new 3d Features and 3d Symbols files.
    - Minor map changes: new church icons for 3d maps.
    - Minor oob changes: unit names and icon changes.
    - Fixed 3d icon error in Middleburg scenarios.
    - Gunboat stacking is limited to two per hex.
    - Added gunboat artillery loses to count for victory points.
    - Added the ability to create 2 hour night turns. (.pdt file)
    - Leaders, supply wagons, and limbered arty will not prevent a 
      defending unit from retreating after a lost melee.
    - Supply wagons will have the option of counting toward victory points.
    - Defending units will now fire at 100% as a result of melee.
    - A/I Artillery will only fire at valid targets.   

Changes for Campaign Corinth 1.03
    - New implementation of DirectPlay which fixes DirectX 9 problems.
    - Fix for Unit List text problems.

Changes for Campaign Corinth 1.02a
    - Fix for Column Movement crash.

Changes for Campaign Corinth 1.02
    - Added new On-Map Results feature which displays combat results on
      the map rather than in a separate dialog box.
    - Fix for Trails and Fences overprinting in Terrain Info box.
    - Added Night Attack Penalty to parameter data (see Meleeing in
      User Manual).
    - Added feature that routing units will disrupt units in hexes that
      the routing units retreat into.
    - Added Shift feature under Hexes Menu in Scenario Editor for shifting
      units on the map.
    - Added Unit Bases button in toolbar for both Scenario Editor and
      Main Program and made Unit Bases option a saved setting.
    - Reinstated Column Movement where no unit is selected.

Changes for Campaign Corinth 1.01a
    - Restored original CVictory and BlankboxH files.

Changes for Campaign Corinth 1.01
    - Fixed Roaming Mode using Z hot key.
    - Fixed overprinting of Stream and Fence in Alt Terrain Info.
    - Fixed e-mail address for Andy Thomas.
    - Fixed dark bands in Visible Hexes feature.
    - Fix for display of morale of recrewed batteries.
    - Fix for one hour error in reporting of dusk time in Parameter Data
      Dialog.
    - Added FOW for Bridge Strength.
    - Fix for missing Orchards along roads in 3D.
    - Fix for replay bug having to do with large reinforcement stacks.
    - Increased Cavalry Charge Melee bonus to 25% from 10%.
    - Added ability to add Trenches to a scenario.
    - Added option for Alternate Label Style.
    - Added Ask Before Advancing option.
    - (Scenario Editor) Added ability to check for duplicate leaders in
      Scenario Menu.
    - (Pdt) Increased short range effectiveness for artillery.
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