Loading ...

Combat Mission: Fortress Italy

Also known as:
Developer:
Publisher:
Release date:
Off. Website:
Genre:
System:
Language:
Your rating: None Average: 10 (1 vote)
 

Patch 1.12

Author: Administrator Date: 25.08.15 System:
  • Generally improved graphics, including FPS and quality improvements, and better support for faster video cards
  • Bridge navigation problems corrected
  • ATG issues when setting up near walls and bocage corrected
  • AA guns can no longer incorrectly limber near walls and bocage
  • Passenger vulnerability in soft skinned vehicles increased
  • German halftrack gunners lowered to a more accurate protective stance
  • Vehicles using Pause do not have accuracy reduced as if they are still moving
  • PIAT max range reduced to 180m
  • "Ditch Contours" feature
  • TO&E changes:
    • Italian HMG ammo bearers now carry HMG ammunition again.
    • British Infantry Branch now has a Forward Observer Section available for purchase in Quick Battles.
    • Polish now have Stuart (Recce) available in recce platoons for armoured regiments.
    • Polish Sherman variants availability adjusted: Sherman I removed, Sherman III (early) added. Note that this change will not affect existing scenarios.
    • Canadian Sherman variants availability adjusted: only the Sherman V is available to armoured regiments, while the Sherman II exclusively equips the armoured recce regiments. Note that this change will not affect existing scenarios.
    • Canadians Mech Infantry branch option for Quick Battles is no longer available before February 1944.
  • Various minor bug fixes

New to CMFI:

* All light antitank weapons (e.g. bazookas) may fire from buildings, but most types will cause suppression and occasional light wounds to their owners from backblast. PIATs do not cause this problem.
* Buttoned-up armored vehicles spot enemies to their flanks less effectively.
* Armored vehicles have dramatically increased aim times for weapons when fired at extremely close range, making it easier for infantry to close assault.
* Map editor elevation changes can be "sharp" by holding the control key when clicking tile elevations. This allows the creation of realistic ditch contours.
* SMGs are less eager to fire at long ranges.
* Foot path terrain type added.
* Ammo bearer teams generally use their weapons only at shorter ranges.
* Computer player may use "Ambush Armor" plans.
* Improved UI display for timing of preplanned artillery missions also indicates what delay would be after the battle begins.
* When a team needs ammo from nearby comrades, it always looks to ammo bearer teams first.
* Small ordnance is less effective at destroying bridges.
* Group commands at a final waypoint work correctly.
* Minefield types display correctly.
* Better vertical organization of floating icons when units are crowded together.
* Dragging a waypoint automatically cancels any attached targeting order (prevents a gamey problem).
* Fog looks better.
* On-map 88mm flak guns no longer allowed to fire indirectly (trajectory is too flat).
* Improved calculation of damage from anti-vehicle mines.

No votes yet