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Das Schwarze Auge: Nordlandtrilogie - Schicksalsklinge
Also known as:
Developer:
crafty Studios
Publisher:
UIG
Release date:
30.07.2013
Off. Website:
www.schicksalsklinge.com
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Display Index
Patch 1.31
Author:
Administrator
Date:
25.08.15
System:
Patch 1.31, 1st of November 2013
Opening Hours and -Days for Markets
Characternames can be Changed ingame
Fixed Battle Character turns
Partymanager now correctly shows User Images
Battle Opponent Health display
Camera-”Sweep” on Loading a new Town to reduce post-loading jiggle
Gardianum Spell target fixed
Fixed some Tavern texts
The Dead Ship dungeon unlocked
Companion NPCs unlocked
Display of Weapon skill in the inventory
Reduce current VI if losing permanent VI while freezing
Fixed “Markets have identical offers”
Fixed savegame breaking when saving in specific buildings
Fixed Name display of some Market Stalls
Fixed “bare hand” sortiment offer
Fixed Sickle checkbonus
Fixed Be my Friend target aquisition
Introduced Helter Skelter
Fixed Summon Ghost
Added convenience presets for Item moving and looting amount
added more travel events
Fixed Blacksmith accepting multiple weapons
Thinmarsdotter Clanegh quest now correctly triggers Thinmarsdotter Thoss quest
Honest Jorge Clanegh enabled
Egilsdotter Quest + Dialog improved
Windenbek / Nameless Temple improved
Introduced Events in Towns
Included User-contributed Events (thanks to lunatic, Ali Bengali, ugralitan, NeoderWeise)
Fixed a Diceroll bug delivering exaggerated results
Rabalancing Hunting, Water- and Foodconsumption
Battles: Repeat last Action
Battles: Wait in the same Battleround
Battles: Autobattle
Battles: Acceleration Factor for animations
Battles: Opponents can now spawn after the first round, not revealing the full enemy strength right away
Eating of certain herbs
New and improved Graphical effects
Complete overhaul of Buildings and Towns
Hetman Tronde now lives in a real longhouse
Travelmap now has an actual background (before: Black)
Waterreflection autoadaption depending on performance (optional)
Made Town Runin Trigger optional
Introduced “Town borders” triggering a “do you want to leave this town” Dialogue
Unconcious Characters are automatically replaced as leaders
Cameraheight now depends on Leading Character height
More “Backgrounds” for Dialogues
Numerous other smaller Bugfixes
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